f97ae8186b
对照 design/ui_kits mobile+tablet 原型逐屏补齐 Flutter 客户端: - l10n 资源层(strings_zh/en,单显)+ Riverpod 状态层(连接状态机/免费额度/ 节点选择/语言/主题),UI 与数据解耦,mock 数据接 API 不动 UI。 - 连接键严格三态(off 虚线轨道环 / connecting 旋转弧 / on 满环+计时+光晕), 状态来自 connectionProvider,点击只派发事件——禁止乐观显示。 - 节点页置顶「智能选择」推荐卡(clay 渐变 zap + 推荐胶囊,默认选中); 免费额度卡(剩余分钟+进度条 ≤3 分钟切 warning + 看广告解锁变绿)。 - Tab 左右滑动切换(手势竞技场仲裁,子页滚动不误触发,200ms 方向感知滑入)。 - iPad/宽屏 ≥900 LayoutBuilder 切侧栏分栏(导航行高 ≥48,连接页双栏/节点双列网格), 复用同一批原子组件,不 fork 页面。 - 语义 token 零硬编码;文案全部走 l10n;套餐数字对齐 §7;无支付表单/emoji 国旗。 - CI 红线词扫描扩展到 client/lib;新增 Flutter analyze+test CI 任务。 - 测试:连接状态机/额度/节点单测、连接键三态与卡片组件测试、 golden(连接键三态/推荐卡/额度卡 × 明暗)。 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
199 lines
6.7 KiB
Dart
199 lines
6.7 KiB
Dart
// connect_button.dart — 核心连接键(严格三态:off / connecting / on)
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//
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// 纯展示组件:状态由外部状态机(connection_provider)注入,点击只回调
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// onTap(派发事件),绝不在组件内本地翻转状态——禁止乐观显示。
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//
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// 三态(design/CLAUDE.md §5):
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// off 暖灰底 sand-100 + clay power 图标 + 虚线轨道环 + 「点击连接」
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// connecting clay 实底 + 旋转进度弧 + 旋转 loader
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// on success 实底 + 白盾勾 + 满白环 + 圆内计时 + 「已加密」+ 绿光晕
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// 背景在纯色间切换仅过渡 box-shadow / background-color,不用 transition: all。
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import 'package:flutter/material.dart';
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import '../pangolin_theme.dart';
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import '../state/connection_provider.dart';
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import 'pangolin_icons.dart';
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class ConnectButton extends StatefulWidget {
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const ConnectButton({
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super.key,
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required this.phase,
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required this.onTap,
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required this.offLabel,
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required this.secureLabel,
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this.elapsed = Duration.zero,
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this.size = 208,
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});
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final VpnPhase phase;
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final VoidCallback onTap;
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/// off 态圆内文字(如「点击连接」/「CONNECT」)。
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final String offLabel;
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/// on 态圆内计时下方文字(如「已加密」/「SECURE」)。
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final String secureLabel;
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final Duration elapsed;
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final double size;
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@override
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State<ConnectButton> createState() => _ConnectButtonState();
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}
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class _ConnectButtonState extends State<ConnectButton> with SingleTickerProviderStateMixin {
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late final AnimationController _spin =
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AnimationController(vsync: this, duration: const Duration(milliseconds: 1400))..repeat();
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@override
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void dispose() {
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_spin.dispose();
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super.dispose();
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}
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String _fmt(Duration d) {
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String two(int n) => n.toString().padLeft(2, '0');
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return '${two(d.inHours)}:${two(d.inMinutes % 60)}:${two(d.inSeconds % 60)}';
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}
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@override
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Widget build(BuildContext context) {
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final c = context.pangolin;
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final s = widget.phase;
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final Color fill = switch (s) {
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VpnPhase.off => c.bgSubtle,
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VpnPhase.connecting => c.accent,
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VpnPhase.on => c.success,
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};
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final Color fg = s == VpnPhase.off ? c.accent : PangolinColors.white;
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final IconData icon = switch (s) {
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VpnPhase.off => PangolinIcons.power,
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VpnPhase.connecting => PangolinIcons.loader,
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VpnPhase.on => PangolinIcons.shieldCheck,
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};
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// off 用柔和阴影;connecting/on 增加同色光晕环(box-shadow,不动背景计算)。
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final List<BoxShadow> glow = s == VpnPhase.off
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? PangolinShadow.md
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: [
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BoxShadow(
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color: (s == VpnPhase.on ? c.success : c.accent).withOpacity(0.18),
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blurRadius: 0,
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spreadRadius: 9,
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),
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...PangolinShadow.lg,
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];
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return Semantics(
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button: true,
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label: widget.offLabel,
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child: GestureDetector(
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onTap: widget.onTap,
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child: AnimatedContainer(
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duration: PangolinMotion.slow,
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curve: PangolinMotion.easeOut,
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width: widget.size,
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height: widget.size,
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decoration: BoxDecoration(color: fill, shape: BoxShape.circle, boxShadow: glow),
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child: Stack(
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alignment: Alignment.center,
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children: [
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Positioned.fill(
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child: AnimatedBuilder(
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animation: _spin,
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builder: (_, __) => CustomPaint(
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painter: _RingPainter(
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phase: s,
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track: c.sand200,
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progress: PangolinColors.white,
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turns: s == VpnPhase.connecting ? _spin.value : 0,
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),
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),
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),
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),
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// connecting 时图标也旋转(对齐 React loader spin)
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if (s == VpnPhase.connecting)
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RotationTransition(
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turns: _spin,
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child: Icon(icon, size: 50, color: fg),
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)
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else
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Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(icon, size: 50, color: fg),
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const SizedBox(height: 6),
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if (s == VpnPhase.on) ...[
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Text(_fmt(widget.elapsed),
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style: PangolinText.mono
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.copyWith(color: fg, fontSize: 18, fontWeight: FontWeight.w600)),
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Text(widget.secureLabel,
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style: PangolinText.caption.copyWith(
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color: fg.withOpacity(0.9),
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fontSize: 10,
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fontWeight: FontWeight.w700,
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letterSpacing: 1.0)),
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] else
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Text(widget.offLabel,
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style: PangolinText.caption.copyWith(
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color: fg, fontSize: 13, fontWeight: FontWeight.w700, letterSpacing: 0.5)),
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],
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),
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],
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),
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),
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),
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);
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}
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}
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class _RingPainter extends CustomPainter {
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_RingPainter({required this.phase, required this.track, required this.progress, required this.turns});
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final VpnPhase phase;
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final Color track;
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final Color progress;
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final double turns;
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@override
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void paint(Canvas canvas, Size size) {
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final center = size.center(Offset.zero);
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final radius = size.width / 2 - 8;
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final rect = Rect.fromCircle(center: center, radius: radius);
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switch (phase) {
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case VpnPhase.off:
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final p = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 3
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..strokeCap = StrokeCap.round
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..color = track;
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const dash = 0.045, gap = 0.11;
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for (double a = 0; a < 6.283; a += dash + gap) {
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canvas.drawArc(rect, a, dash, false, p);
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}
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case VpnPhase.connecting:
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final base = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 4
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..color = progress.withOpacity(0.3);
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canvas.drawArc(rect, 0, 6.283, false, base);
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final arc = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 4
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..strokeCap = StrokeCap.round
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..color = progress;
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canvas.drawArc(rect, turns * 6.283, 1.6, false, arc);
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case VpnPhase.on:
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final p = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 4
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..strokeCap = StrokeCap.round
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..color = progress.withOpacity(0.85);
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canvas.drawArc(rect, 0, 6.283, false, p);
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}
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}
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@override
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bool shouldRepaint(_RingPainter old) => old.turns != turns || old.phase != phase;
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}
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