feat(scripts): local_test.sh 增量构建(跳过无变化编译) + Android install -d 允许降级
- 增量构建:每平台记全源码指纹(client/ 下所有源文件内容 + 版本号 VER + 平台名,排除 build/.dart_tool/ephemeral/.gradle/Pods 等生成物);产物在且指纹未变则跳过 flutter 编译直接安装/启动。--force/-f 强制重编。指纹存 client/build/.local_test_fp_*(gitignore)。 - 三平台均先 fail-fast 设备检测再判断编译。 - Android 安装加 -d 允许 versionCode 降级(修 INSTALL_FAILED_VERSION_DOWNGRADE)。 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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-35
@@ -6,12 +6,17 @@
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# sh scripts/local_test.sh --no-open # 只编译 macOS 不启动
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# sh scripts/local_test.sh --ios # 编译 iOS 并装到 USB iPhone(开发签名)
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# sh scripts/local_test.sh --android # 编译 APK 并装到 USB Android 设备(无密钥回退 debug 签名)
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# 附加 --force / -f # 强制重编,忽略「代码无变化」缓存
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#
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# 增量构建:每个平台记一个源码指纹(client/ 下全部源文件内容 + 版本号),产物在且指纹
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# 未变则跳过编译直接安装/启动,省掉无谓的重编。指纹存 client/build/.local_test_fp_*(已 gitignore)。
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#
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# 后端固定指向生产 https://jiu.51yanmei.com(与 CI compile 脚本一致)。
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# 版本号 = 最新 client-v* tag 的 patch+1 加 -dev 后缀(如 v1.1.4-dev),
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# App 内显示走 APP_VERSION dart-define(update_provider.currentAppVersion),
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# 与 CI 同一读取链路——本地构建不再显示 pubspec 旧版本(2026-07-04 修复)。
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#
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set -euo pipefail
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# 本脚本用到 bash 专属特性(数组、进程替换 `>(...)`)。若被 `sh` 调起(macOS 的
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# /bin/sh 实为 bash --posix:会设 BASH_VERSION 但禁用进程替换,导致下方 xcodebuild
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# 那行报 `syntax error near unexpected token '>'`),或被 dash 等非 bash 调起,则在
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@@ -30,6 +35,17 @@ export PATH="/opt/homebrew/bin:$PATH"
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REPO_ROOT="$(cd "$(dirname "$0")/.." && pwd)"
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cd "$REPO_ROOT"
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# ── 参数预扫描:抽出 --force/-f,其余(平台/--no-open)原样保留到位置参数 ──
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FORCE=no
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_args=()
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for a in "$@"; do
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case "$a" in
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--force|-f) FORCE=yes ;;
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*) _args+=("$a") ;;
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esac
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done
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set -- ${_args[@]+"${_args[@]}"} # 空数组 + set -u 在 bash 3.2 下的兼容展开
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LATEST_TAG="$(git describe --tags --match 'client-v*' --abbrev=0 2>/dev/null || true)"
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if [ -n "$LATEST_TAG" ]; then
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BASE_VER="${LATEST_TAG#client-v}"
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@@ -46,14 +62,49 @@ DEFINES=(
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"--dart-define=APP_VERSION=v${VER}"
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)
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# ── 增量构建指纹(全源码口径)──
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# 指纹 = client/ 下所有源文件内容 + 版本号 VER + 目标平台;排除 build/.dart_tool/
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# ephemeral/.gradle/Pods/.git 等生成物。任何影响产物的源码/依赖/原生工程改动都会变指纹。
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# 须在 REPO_ROOT 下调用(find client 用相对路径)。
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_fingerprint() {
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local target="$1"
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{
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printf 'target=%s ver=%s\n' "$target" "$VER"
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find client \
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-type d \( -name build -o -name .dart_tool -o -name ephemeral \
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-o -name .gradle -o -name Pods -o -name .git -o -name .symlinks \) -prune -o \
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-type f -print0 \
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| LC_ALL=C sort -z | xargs -0 shasum 2>/dev/null
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} | shasum | awk '{print $1}'
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}
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# 指纹未变且产物在 → 跳过编译(返回 1);否则需重编(返回 0)。--force 时恒需重编。
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# 用法:if _need_build <target> <产物路径>; then 编译; else 跳过; fi
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_FP_FILE=""
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_FP_NOW=""
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_need_build() {
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local target="$1" product="$2"
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_FP_FILE="client/build/.local_test_fp_${target}"
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_FP_NOW="$(_fingerprint "$target")"
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if [ "$FORCE" = no ] && { [ -f "$product" ] || [ -d "$product" ]; } \
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&& [ -f "$_FP_FILE" ] && [ "$(cat "$_FP_FILE")" = "$_FP_NOW" ]; then
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return 1 # 可跳过
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fi
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return 0 # 需重编
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}
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# 编译成功后调用,落盘本次指纹
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_mark_built() {
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mkdir -p "$(dirname "$_FP_FILE")"
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printf '%s\n' "$_FP_NOW" > "$_FP_FILE"
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}
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if [ "${1:-}" = "--ios" ]; then
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# ── iOS:开发签名构建 + devicectl 装到 USB iPhone ──
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# Release 配置是 CI 的 Manual+App Store 签名,本机没有分发证书,
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# 故 xcodebuild 用 Automatic + Apple Development 覆盖(不改工程文件)。
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echo "==> 编译 iOS(线上后端,版本 v${VER})"
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cd client
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flutter build ios --release --config-only "${DEFINES[@]}"
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cd ios
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_find_ios_app() { find "$HOME/Library/Developer/Xcode/DerivedData" -path '*Release-iphoneos/Runner.app' -maxdepth 6 2>/dev/null | head -1; }
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# fail-fast:设备没连就别浪费编译。
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# 已配对可安装的 iPhone:新版 Xcode(devicectl) USB 直连并解锁显示 "connected",
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# 旧版曾显示 "available (paired)";两者都收。-w 词匹配避免误命中 disconnected/unavailable。
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CD_ID="$(xcrun devicectl list devices 2>/dev/null | grep 'iPhone' | grep -Ew 'connected|available' | grep -oE '[0-9A-F]{8}-[0-9A-F]{4}-[0-9A-F]{4}-[0-9A-F]{4}-[0-9A-F]{12}' | head -1 || true)"
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@@ -61,20 +112,33 @@ if [ "${1:-}" = "--ios" ]; then
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echo "!! 未检测到已配对 iPhone(插线并解锁后重试)" >&2
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exit 1
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fi
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# stderr 滤掉锁屏 iPhone 的握手噪音(DTDK "passcode protected" 每 3s 刷一条,
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# 构建目标是 generic/platform=iOS 不需要真机,纯噪音;真错误仍透传)
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xcodebuild -workspace Runner.xcworkspace -scheme Runner -configuration Release \
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-destination "generic/platform=iOS" \
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CODE_SIGN_STYLE=Automatic DEVELOPMENT_TEAM=BYL4KQHMTN \
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CODE_SIGN_IDENTITY="Apple Development" PROVISIONING_PROFILE_SPECIFIER= \
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-allowProvisioningUpdates -allowProvisioningDeviceRegistration build \
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2> >(grep -vE "DTDKRemoteDeviceConnection|DVTDeviceOperation|passcode protected|dtdevicekit|DTDeviceKitBase|DVTFoundation|libdispatch|libsystem_pthread|^\)|^\s+[0-9]+ " >&2) \
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| grep -E "BUILD (SUCCEEDED|FAILED)"
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APP_PATH="$(find "$HOME/Library/Developer/Xcode/DerivedData" -path '*Release-iphoneos/Runner.app' -maxdepth 6 2>/dev/null | head -1)"
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if [ -z "$APP_PATH" ]; then
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echo "!! 找不到构建产物 Runner.app" >&2
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exit 1
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APP_PATH="$(_find_ios_app)"
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if _need_build ios "$APP_PATH"; then
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echo "==> 编译 iOS(线上后端,版本 v${VER})"
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cd client
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flutter build ios --release --config-only "${DEFINES[@]}"
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cd ios
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# stderr 滤掉锁屏 iPhone 的握手噪音(DTDK "passcode protected" 每 3s 刷一条,
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# 构建目标是 generic/platform=iOS 不需要真机,纯噪音;真错误仍透传)
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xcodebuild -workspace Runner.xcworkspace -scheme Runner -configuration Release \
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-destination "generic/platform=iOS" \
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CODE_SIGN_STYLE=Automatic DEVELOPMENT_TEAM=BYL4KQHMTN \
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CODE_SIGN_IDENTITY="Apple Development" PROVISIONING_PROFILE_SPECIFIER= \
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-allowProvisioningUpdates -allowProvisioningDeviceRegistration build \
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2> >(grep -vE "DTDKRemoteDeviceConnection|DVTDeviceOperation|passcode protected|dtdevicekit|DTDeviceKitBase|DVTFoundation|libdispatch|libsystem_pthread|^\)|^\s+[0-9]+ " >&2) \
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| grep -E "BUILD (SUCCEEDED|FAILED)"
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cd "$REPO_ROOT"
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APP_PATH="$(_find_ios_app)"
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if [ -z "$APP_PATH" ]; then
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echo "!! 找不到构建产物 Runner.app" >&2
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exit 1
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fi
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_mark_built
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else
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echo "==> 代码无变化,跳过编译,直接安装现有 iOS 构建(--force 可强制重编)"
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fi
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echo "==> 安装到 iPhone(${CD_ID})"
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xcrun devicectl device install app --device "$CD_ID" "$APP_PATH" | grep -m1 databaseSequenceNumber || true
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echo "==> 完成:解锁手机打开 岩美酒库(版本 v${VER})"
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@@ -84,16 +148,7 @@ fi
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if [ "${1:-}" = "--android" ]; then
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# ── Android:release 构建(无 key.properties 时 Gradle 回退 debug 签名,可本地安装,
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# 见 android/app/build.gradle.kts)+ adb 装到 USB Android 设备并拉起 ──
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echo "==> 编译 Android APK(线上后端,版本 v${VER})"
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cd client
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flutter build apk --release "${DEFINES[@]}"
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cd "$REPO_ROOT"
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APK="client/build/app/outputs/flutter-apk/app-release.apk"
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if [ ! -f "$APK" ]; then
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echo "!! 找不到构建产物 $APK" >&2
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exit 1
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fi
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# 解析 adb:优先 PATH,回退常见 Android SDK 位置
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ADB="$(command -v adb || true)"
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@@ -109,29 +164,55 @@ if [ "${1:-}" = "--android" ]; then
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exit 1
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fi
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# 取第一台「已授权」设备(状态列 = device,排除 unauthorized/offline/未授权)
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# fail-fast:取第一台「已授权」设备(状态列 = device,排除 unauthorized/offline);没有就别编译
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AD_ID="$("$ADB" devices | awk 'NR>1 && $2=="device" {print $1; exit}')"
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if [ -z "$AD_ID" ]; then
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echo "!! 未检测到已授权的 Android 设备(插线、解锁、允许「USB 调试」授权后重试)" >&2
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exit 1
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fi
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if _need_build android "$APK"; then
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echo "==> 编译 Android APK(线上后端,版本 v${VER})"
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cd client
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flutter build apk --release "${DEFINES[@]}"
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cd "$REPO_ROOT"
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if [ ! -f "$APK" ]; then
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echo "!! 找不到构建产物 $APK" >&2
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exit 1
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fi
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_mark_built
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else
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echo "==> 代码无变化,跳过编译,直接安装现有 APK(--force 可强制重编)"
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fi
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echo "==> 安装到 Android(${AD_ID})"
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# -r 覆盖安装保留数据;若曾装过不同签名(如商店版)会报 INSTALL_FAILED_UPDATE_INCOMPATIBLE,
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# 需先在设备上卸载旧版再重试(本地 debug 签名与商店 release 签名不同)。
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"$ADB" -s "$AD_ID" install -r "$APK"
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# -r 覆盖安装保留数据;-d 允许 versionCode 降级(本地 dev 构建的 build number 常低于
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# 设备上已装版本,否则报 INSTALL_FAILED_VERSION_DOWNGRADE=「已装更高版本,不让安装」)。
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# 若仍报 INSTALL_FAILED_UPDATE_INCOMPATIBLE,是签名不同(如设备上是商店 release 版),
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# 需先在设备上卸载旧版再重试(本地 debug 签名与商店 release 签名不兼容覆盖)。
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"$ADB" -s "$AD_ID" install -r -d "$APK"
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echo "==> 拉起 岩美酒库"
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"$ADB" -s "$AD_ID" shell monkey -p com.yanmei.jiu -c android.intent.category.LAUNCHER 1 >/dev/null 2>&1 || true
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echo "==> 完成:Android 上打开 岩美酒库(版本 v${VER})"
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exit 0
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fi
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# ── 默认:macOS ──
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APP="client/build/macos/Build/Products/Release/jiu_client.app"
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echo "==> 编译 macOS app(线上后端,版本 v${VER})"
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cd client
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flutter build macos --release "${DEFINES[@]}"
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cd "$REPO_ROOT"
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if _need_build macos "$APP"; then
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echo "==> 编译 macOS app(线上后端,版本 v${VER})"
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cd client
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flutter build macos --release "${DEFINES[@]}"
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cd "$REPO_ROOT"
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if [ ! -d "$APP" ]; then
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echo "!! 找不到构建产物 $APP" >&2
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exit 1
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fi
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_mark_built
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else
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echo "==> 代码无变化,跳过编译,直接启动现有 app(--force 可强制重编)"
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fi
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echo "==> 产物:$APP"
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