ci(deploy-client): 改手动触发(去 tag 自动) + Windows 合并为单节点
Design Source Checks / design-source (push) Successful in 4m35s
Design Source Checks / design-source (push) Successful in 4m35s
- 去掉 push tags 自动触发,只留 workflow_dispatch(打 tag 只作标记,发版手动 Run workflow) ——弱网+gitea tag 事件飘忽下反复出重复 run/卡死,改手动可控 - build-windows + build-windows-ci 合并为单个 build-windows(runs-on 表达式选 runner + step if 决定家里现编/mac 拉 github),DAG 只显示一个节点 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01P9G7E3wmAYL9KeYCVZVsqu
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@@ -1,11 +1,9 @@
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name: Deploy Client
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# 发版改为**手动触发**:打 tag 不再自动发版(tag 只作版本标记)。
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# 发版时在 gitea「Run workflow」选该版本的 tag 作为 ref 运行 + 选 windows_source。
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# (之前 push tags 自动触发在弱网/tag 事件飘忽下反复出重复 run、卡死,故改手动可控。)
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on:
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push:
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tags:
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- 'client-v[0-9]*.[0-9]*.[0-9]*'
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# 手动运行(在 tag 上 Run workflow)时可指定 Windows 构建来源,无需改仓库变量。
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# 走 github 模式:选该版本的 tag 作为 ref 运行 + windows_source=github。
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workflow_dispatch:
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inputs:
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windows_source:
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@@ -121,12 +119,12 @@ jobs:
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APPSTORE_API_KEY_P8_BASE64: ${{ secrets.APPSTORE_API_KEY_P8_BASE64 }}
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run: sh scripts/ci/compile-ios.sh "${{ gitea.ref_name }}"
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# 默认:家里那台 Windows runner 构建(回家后照常用)。
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# 仅当 gitea 仓库变量 WINDOWS_SOURCE=github 时跳过,改由 build-windows-ci 从 NAS 拉云构建。
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# Windows 单一 job(只显示一个节点)。按 windows_source 决定来源:
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# home(默认) → 在家里 Windows runner 现编(provision + compile)
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# github → 在 mac 上从 GitHub Release 拉云构建的安装器(免 frps;家里 Windows 关机时用)
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# 来源判定:运行参数 windows_source 优先,其次仓库变量 WINDOWS_SOURCE,默认 home。
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build-windows:
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# 来源判定:运行参数 windows_source 优先,其次仓库变量 WINDOWS_SOURCE,默认 home。
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if: ${{ (github.event.inputs.windows_source || vars.WINDOWS_SOURCE || 'home') != 'github' }}
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runs-on: windows
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runs-on: ${{ (github.event.inputs.windows_source || vars.WINDOWS_SOURCE || 'home') == 'github' && 'mac' || 'windows' }}
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env:
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GOPROXY: https://goproxy.cn,direct
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PUB_HOSTED_URL: https://pub.flutter-io.cn
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@@ -135,30 +133,19 @@ jobs:
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steps:
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- uses: actions/checkout@v4
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- name: Provision (idempotent — auto-runs if host not initialized)
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# —— home 模式:家里 Windows runner 现编 ——
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- name: Provision (home windows, idempotent)
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if: ${{ (github.event.inputs.windows_source || vars.WINDOWS_SOURCE || 'home') != 'github' }}
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shell: bash
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run: sh scripts/ci/provision-windows.sh
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- name: Compile (Flutter Windows)
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- name: Compile Flutter Windows (home)
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if: ${{ (github.event.inputs.windows_source || vars.WINDOWS_SOURCE || 'home') != 'github' }}
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shell: bash
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run: sh scripts/ci/compile-windows.sh "${{ gitea.ref_name }}"
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- name: Upload windows artifacts
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uses: actions/upload-artifact@v3
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with:
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name: windows
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path: dist/
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# 特殊:家里 Windows 关机/连不上时,从 GitHub Release 拉云构建的安装器(版本强匹配,免 frps)。
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# 启用:gitea 仓库设变量 WINDOWS_SOURCE=github,并先在 GitHub 跑 windows.yml 构建该版本。
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# 产出同名 windows artifact,下游 release-deploy-client 无需改动。
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build-windows-ci:
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if: ${{ (github.event.inputs.windows_source || vars.WINDOWS_SOURCE || 'home') == 'github' }}
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runs-on: mac
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steps:
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- uses: actions/checkout@v4
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- name: Fetch staged Windows installer from GitHub (免 frps)
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# —— github 模式:mac 上从 GitHub Release 拉(免 frps)——
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- name: Fetch installer from GitHub (免 frps)
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if: ${{ (github.event.inputs.windows_source || vars.WINDOWS_SOURCE || 'home') == 'github' }}
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env:
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GH_TOKEN: ${{ secrets.GH_TOKEN }}
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GH_REPO: bj-wangjia/jiu
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@@ -171,16 +158,7 @@ jobs:
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path: dist/
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release-deploy-client:
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needs: [build-client-web, build-macos, build-android, build-ios, build-windows, build-windows-ci]
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# 家里/云 两条 Windows 腿只会跑一条(另一条 skipped)。用 always() + 显式成功判定,
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# 只要其中一条 windows 成功、且其余端全绿就继续发版。
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if: |
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always() &&
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needs.build-client-web.result == 'success' &&
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needs.build-macos.result == 'success' &&
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needs.build-android.result == 'success' &&
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needs.build-ios.result == 'success' &&
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(needs.build-windows.result == 'success' || needs.build-windows-ci.result == 'success')
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needs: [build-client-web, build-macos, build-android, build-ios, build-windows]
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runs-on: mac
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env:
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GOPROXY: https://goproxy.cn,direct
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