usbip: fix correctness findings from protocol audit
Windows export now reports the real USB link speed, probed from the parent hub (IOCTL_USB_GET_NODE_CONNECTION_INFORMATION_EX and _V2 for SuperSpeedPlus), so SuperSpeed devices route to the correct root-hub speed domain instead of advertising speed=0. - protocol: pin DeviceInfoTruncated/DeviceInterface wire sizes with two-sided compile-time assertions so a struct change fails the build instead of silently mis-bounding the reader - server: bound inbound connections with a handshake read deadline and a per-iteration idle deadline on the control loop, plus write deadlines on control writes; clear the deadline before the conn becomes a data session - server: serialize import reservation under reconcileAccess so a reserve cannot interleave a reconcile pass that would release a busy device - data: validate CMD_SUBMIT iso descriptor offset/length against the transfer buffer before forwarding to a platform engine - darwin: make darwinUSBHostDevice.Close idempotent via sync.Once to avoid a double close/free under concurrent shutdown - windows: guard windowsExport.device with a mutex and hand the claimed handle to a single closer
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@@ -41,6 +41,7 @@ type USBDeviceInfo struct {
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Address uint32 // device address on the bus (port path leaf)
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BusID string // "<bus>-<address>"
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DeviceClass uint8
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Speed DeviceSpeed
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}
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// EnumerateUSBDevices walks GUID_DEVINTERFACE_USB_DEVICE and returns
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@@ -61,6 +62,9 @@ func EnumerateUSBDevices() ([]USBDeviceInfo, error) {
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}
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defer devInfo.Close()
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probe := newHubSpeedProbe()
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defer probe.close()
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var out []USBDeviceInfo
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for i := 0; ; i++ {
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data, err := windows.SetupDiEnumDeviceInfo(devInfo, i)
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@@ -89,6 +93,7 @@ func EnumerateUSBDevices() ([]USBDeviceInfo, error) {
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info.Address = toUint32(addressValue)
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}
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info.BusID = strconv.FormatUint(uint64(info.BusNumber), 10) + "-" + strconv.FormatUint(uint64(info.Address), 10)
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info.Speed = probe.speedOf(devInfo, data, info.Address)
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out = append(out, info)
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}
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return out, nil
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@@ -0,0 +1,195 @@
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//go:build windows
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package vboxusb
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import (
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"encoding/binary"
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"golang.org/x/sys/windows"
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)
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// DeviceSpeed is the negotiated USB link speed of a device, independent of the
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// USB/IP wire encoding. The export host maps it to the protocol speed code.
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type DeviceSpeed uint8
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const (
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SpeedUnknown DeviceSpeed = iota
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SpeedLow
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SpeedFull
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SpeedHigh
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SpeedSuper
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SpeedSuperPlus
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)
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// GUID_DEVINTERFACE_USB_HUB.
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var usbHubInterfaceGUID = windows.GUID{
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Data1: 0xf18a0e88,
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Data2: 0xc30c,
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Data3: 0x11d0,
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Data4: [8]byte{0x88, 0x15, 0x00, 0xa0, 0xc9, 0x06, 0xbe, 0xd8},
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}
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// DEVPKEY_Device_Parent: the parent device instance id (the hub a device
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// hangs off). Reported as a DEVPROP_TYPE_STRING.
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var devpkeyDeviceParent = windows.DEVPROPKEY{
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FmtID: windows.DEVPROPGUID{
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Data1: 0x4340a6c5,
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Data2: 0x93fa,
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Data3: 0x4706,
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Data4: [8]byte{0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7},
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},
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PID: 8,
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}
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const (
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ioctlUSBGetNodeConnectionInformationEx uint32 = 0x0022_0448
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ioctlUSBGetNodeConnectionInformationExV2 uint32 = 0x0022_048C
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// Offset of the Speed byte inside USB_NODE_CONNECTION_INFORMATION_EX:
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// ConnectionIndex(4) + USB_DEVICE_DESCRIPTOR(18) + CurrentConfigurationValue(1).
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nodeConnInfoExSpeedOffset = 23
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// Fixed part is 36 bytes; the IOCTL also appends one USB_PIPE_INFO per open
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// pipe and fails if the buffer is too small, so allow for a fully configured
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// device's pipe list.
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nodeConnInfoExBufferSize = 2048
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// USB_DEVICE_SPEED values reported by the EX IOCTL.
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usbDeviceSpeedLow = 0
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usbDeviceSpeedFull = 1
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usbDeviceSpeedHigh = 2
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usbDeviceSpeedSuper = 3
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// USB_NODE_CONNECTION_INFORMATION_EX_V2: ConnectionIndex(4) + Length(4) +
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// SupportedUsbProtocols(4) + Flags(4).
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nodeConnInfoExV2Size = 16
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nodeConnInfoExV2FlagsOff = 12
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nodeConnInfoExV2LengthOff = 4
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// USB_NODE_CONNECTION_INFORMATION_EX_V2_FLAGS bit
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// DeviceIsOperatingAtSuperSpeedPlusOrHigher.
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nodeConnInfoExV2FlagSuperSpeedPlus = 0x4
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)
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// hubSpeedProbe resolves the negotiated link speed of devices by querying their
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// parent hub. Open hub handles are cached for the lifetime of one enumeration;
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// a nil/InvalidHandle entry caches a failure so it is not retried per device.
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type hubSpeedProbe struct {
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hubs map[string]windows.Handle
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}
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func newHubSpeedProbe() *hubSpeedProbe {
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return &hubSpeedProbe{hubs: make(map[string]windows.Handle)}
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}
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func (p *hubSpeedProbe) close() {
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for _, handle := range p.hubs {
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if handle != windows.InvalidHandle {
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_ = windows.CloseHandle(handle)
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}
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}
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p.hubs = nil
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}
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// speedOf returns the device's link speed, or SpeedUnknown if the parent hub
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// could not be opened or did not answer. port is the hub port index
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// (SPDRP_ADDRESS) the device is attached to.
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func (p *hubSpeedProbe) speedOf(devInfo windows.DevInfo, data *windows.DevInfoData, port uint32) DeviceSpeed {
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hub := p.parentHub(devInfo, data)
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if hub == windows.InvalidHandle {
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return SpeedUnknown
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}
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return querySpeed(hub, port)
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}
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func (p *hubSpeedProbe) parentHub(devInfo windows.DevInfo, data *windows.DevInfoData) windows.Handle {
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parentValue, err := windows.SetupDiGetDeviceProperty(devInfo, data, &devpkeyDeviceParent)
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if err != nil {
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return windows.InvalidHandle
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}
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parentID, isString := parentValue.(string)
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if !isString || parentID == "" {
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return windows.InvalidHandle
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}
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paths, err := windows.CM_Get_Device_Interface_List(parentID, &usbHubInterfaceGUID, windows.CM_GET_DEVICE_INTERFACE_LIST_PRESENT)
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if err != nil {
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return windows.InvalidHandle
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}
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var hubPath string
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for _, candidate := range paths {
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if candidate != "" {
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hubPath = candidate
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break
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}
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}
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if hubPath == "" {
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return windows.InvalidHandle
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}
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cached, found := p.hubs[hubPath]
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if found {
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return cached
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}
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handle := openHub(hubPath)
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p.hubs[hubPath] = handle
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return handle
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}
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func openHub(hubPath string) windows.Handle {
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pathUTF16, err := windows.UTF16PtrFromString(hubPath)
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if err != nil {
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return windows.InvalidHandle
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}
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handle, err := windows.CreateFile(pathUTF16, windows.GENERIC_WRITE, windows.FILE_SHARE_WRITE, nil, windows.OPEN_EXISTING, 0, 0)
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if err != nil {
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return windows.InvalidHandle
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}
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return handle
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}
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func querySpeed(hub windows.Handle, port uint32) DeviceSpeed {
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buffer := make([]byte, nodeConnInfoExBufferSize)
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binary.LittleEndian.PutUint32(buffer[0:4], port)
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var returned uint32
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err := windows.DeviceIoControl(
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hub,
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ioctlUSBGetNodeConnectionInformationEx,
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&buffer[0], uint32(len(buffer)),
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&buffer[0], uint32(len(buffer)),
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&returned, nil,
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)
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if err != nil || returned <= nodeConnInfoExSpeedOffset {
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return SpeedUnknown
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}
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switch buffer[nodeConnInfoExSpeedOffset] {
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case usbDeviceSpeedLow:
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return SpeedLow
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case usbDeviceSpeedFull:
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return SpeedFull
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case usbDeviceSpeedHigh:
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return SpeedHigh
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case usbDeviceSpeedSuper:
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if superSpeedPlus(hub, port) {
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return SpeedSuperPlus
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}
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return SpeedSuper
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default:
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return SpeedUnknown
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}
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}
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func superSpeedPlus(hub windows.Handle, port uint32) bool {
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var buffer [nodeConnInfoExV2Size]byte
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binary.LittleEndian.PutUint32(buffer[0:4], port)
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binary.LittleEndian.PutUint32(buffer[nodeConnInfoExV2LengthOff:], nodeConnInfoExV2Size)
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var returned uint32
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err := windows.DeviceIoControl(
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hub,
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ioctlUSBGetNodeConnectionInformationExV2,
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&buffer[0], uint32(len(buffer)),
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&buffer[0], uint32(len(buffer)),
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&returned, nil,
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)
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if err != nil || returned < nodeConnInfoExV2Size {
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return false
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}
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flags := binary.LittleEndian.Uint32(buffer[nodeConnInfoExV2FlagsOff:])
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return flags&nodeConnInfoExV2FlagSuperSpeedPlus != 0
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}
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