5cc63f9e28
把 scheduler 的 stub provision 换成真实 provision.Service(#14)的适配器: - 类型映射:orchestrate.NodeSpec → provision.NodeSpec(ProviderID string→int64、 Role/Tier 转换、reality/name 字段);CreateNode 返回 node.UUID 作 orchestrate ID。 - uuid↔int64:Destroy/RotateIP 用 provision.Store.GetNodeByUUID 解析。 - ListProviders:tier→pool(pro=premium/free=consumable) + region 过滤 + enabled 过滤。 - 依赖小接口(provisionSvc/provisionResolver)以便单测;映射全单测覆盖 (spec 映射/uuid 解析/pool+region+enabled 过滤)。 - e2e(真实创建/销毁节点)待有机群 + 厂商凭证后验证。 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
138 lines
4.2 KiB
Go
138 lines
4.2 KiB
Go
package scheduler
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import (
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"context"
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"strconv"
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"github.com/wangjia/pangolin/server/internal/provision"
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"github.com/wangjia/pangolin/server/internal/scheduler/orchestrate"
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)
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// provisionSvc and provisionResolver are the slices of provision.Service /
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// provision.Store the adapter needs. Declaring them as interfaces (rather than
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// taking the concrete types) keeps the type-mapping logic unit-testable with
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// fakes. *provision.Service satisfies provisionSvc; provision.Store satisfies
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// provisionResolver.
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type provisionSvc interface {
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CreateNode(ctx context.Context, spec provision.NodeSpec, idempotencyKey string) (*provision.Node, error)
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DestroyNode(ctx context.Context, id int64) error
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RotateIP(ctx context.Context, id int64) (*provision.Node, error)
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ListProviders(ctx context.Context, pool provision.Pool) ([]*provision.Provider, error)
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}
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type provisionResolver interface {
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GetNodeByUUID(ctx context.Context, uuid string) (*provision.Node, error)
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}
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// provisionAdapter implements orchestrate.ProvisionService over the real
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// provision.Service (#14). The orchestrate interface keys nodes by string ID
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// (node UUID); provision keys by int64. The adapter bridges that, plus the
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// NodeSpec / Provider type differences.
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type provisionAdapter struct {
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svc provisionSvc
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store provisionResolver
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}
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// NewProvisionAdapter wires the adapter. svc is the provision service; store
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// resolves a node UUID → its int64 id (provision.Store).
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func NewProvisionAdapter(svc provisionSvc, store provisionResolver) orchestrate.ProvisionService {
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return &provisionAdapter{svc: svc, store: store}
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}
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// CreateNode maps the spec and returns the new node's UUID as the orchestrate ID.
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func (a *provisionAdapter) CreateNode(ctx context.Context, spec orchestrate.NodeSpec, idempotencyKey string) (string, error) {
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var providerID int64
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if spec.ProviderID != "" {
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providerID, _ = strconv.ParseInt(spec.ProviderID, 10, 64)
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}
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n, err := a.svc.CreateNode(ctx, provision.NodeSpec{
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Region: spec.Region,
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Role: provision.Role(spec.Role),
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Tier: provision.Tier(spec.Tier),
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ProviderID: providerID,
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NameZH: spec.NameZH,
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NameEn: spec.NameEn,
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RealitySNI: spec.RealitySNI,
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RealityPBK: spec.RealityPBK,
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HY2Port: spec.HY2Port,
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}, idempotencyKey)
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if err != nil {
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return "", err
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}
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return n.UUID, nil
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}
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// DestroyNode resolves the UUID to an int64 id, then tears the node down.
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func (a *provisionAdapter) DestroyNode(ctx context.Context, nodeID string) error {
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id, err := a.resolveID(ctx, nodeID)
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if err != nil {
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return err
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}
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return a.svc.DestroyNode(ctx, id)
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}
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// RotateIP swaps the node's IP in place; the UUID is unchanged, so it is returned.
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func (a *provisionAdapter) RotateIP(ctx context.Context, nodeID string) (string, error) {
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id, err := a.resolveID(ctx, nodeID)
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if err != nil {
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return "", err
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}
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n, err := a.svc.RotateIP(ctx, id)
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if err != nil {
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return "", err
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}
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return n.UUID, nil
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}
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// ListProviders maps tier → pool, lists providers, and filters by region.
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func (a *provisionAdapter) ListProviders(ctx context.Context, tier, region string) ([]orchestrate.ProviderInfo, error) {
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ps, err := a.svc.ListProviders(ctx, poolForTier(tier))
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if err != nil {
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return nil, err
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}
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out := make([]orchestrate.ProviderInfo, 0, len(ps))
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for _, p := range ps {
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if !p.Enabled {
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continue
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}
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if region != "" && !regionSupported(p.Regions, region) {
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continue
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}
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out = append(out, orchestrate.ProviderInfo{
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ID: strconv.FormatInt(p.ID, 10),
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Regions: p.Regions,
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})
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}
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return out, nil
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}
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func (a *provisionAdapter) resolveID(ctx context.Context, uuid string) (int64, error) {
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n, err := a.store.GetNodeByUUID(ctx, uuid)
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if err != nil {
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return 0, err
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}
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return n.ID, nil
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}
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// poolForTier mirrors provision's tier→pool mapping: pro → premium, else consumable.
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func poolForTier(tier string) provision.Pool {
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if provision.Tier(tier) == provision.TierPro {
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return provision.PoolPremium
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}
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return provision.PoolConsumable
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}
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// regionSupported reports whether region is in regions, treating an empty list
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// as "all regions supported".
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func regionSupported(regions []string, region string) bool {
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if len(regions) == 0 {
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return true
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}
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for _, r := range regions {
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if r == region {
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return true
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}
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}
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return false
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}
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