Files
pangolin/design/flutter/widgets/connect_button.dart
T
wangjia a642bf16a2 feat: 同步 design/ 设计系统(含 iPad tablet kit) + 架构任务拆分(todo/)
design/ 同步自最新设计导出,新增 ui_kits/tablet/ 平板分栏布局;todo/ 录入 18 个并行实施任务。

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 23:57:57 +08:00

148 lines
4.9 KiB
Dart

// connect_button.dart — 核心连接键(三态:off / connecting / on)
// 对应 React UI Kit 的 ConnectScreen 大圆按钮:暖底轨道环 → 旋转弧 → 满环。
import 'package:flutter/material.dart';
import '../pangolin_theme.dart';
import 'pangolin_icons.dart';
enum VpnStatus { off, connecting, on }
class ConnectButton extends StatefulWidget {
const ConnectButton({
super.key,
required this.status,
required this.onTap,
this.elapsed = Duration.zero,
this.size = 208,
});
final VpnStatus status;
final VoidCallback onTap;
final Duration elapsed;
final double size;
@override
State<ConnectButton> createState() => _ConnectButtonState();
}
class _ConnectButtonState extends State<ConnectButton> with SingleTickerProviderStateMixin {
late final AnimationController _spin =
AnimationController(vsync: this, duration: const Duration(milliseconds: 1400))..repeat();
@override
void dispose() {
_spin.dispose();
super.dispose();
}
String _fmt(Duration d) {
String two(int n) => n.toString().padLeft(2, '0');
return '${two(d.inHours)}:${two(d.inMinutes % 60)}:${two(d.inSeconds % 60)}';
}
@override
Widget build(BuildContext context) {
final c = context.pangolin;
final s = widget.status;
final Color fill = switch (s) {
VpnStatus.off => c.bgSubtle,
VpnStatus.connecting => c.accent,
VpnStatus.on => c.success,
};
final Color fg = s == VpnStatus.off ? c.accent : PangolinColors.white;
final IconData icon = switch (s) {
VpnStatus.off => PangolinIcons.power,
VpnStatus.connecting => PangolinIcons.loader,
VpnStatus.on => PangolinIcons.shieldCheck,
};
final List<BoxShadow> glow = s == VpnStatus.off
? PangolinShadow.md
: [
BoxShadow(
color: (s == VpnStatus.on ? c.success : c.accent).withOpacity(0.18),
blurRadius: 0,
spreadRadius: 9,
),
...PangolinShadow.lg,
];
return GestureDetector(
onTap: widget.onTap,
child: AnimatedContainer(
duration: PangolinMotion.slow,
curve: PangolinMotion.easeOut,
width: widget.size,
height: widget.size,
decoration: BoxDecoration(color: fill, shape: BoxShape.circle, boxShadow: glow),
child: Stack(
alignment: Alignment.center,
children: [
// track ring
Positioned.fill(
child: AnimatedBuilder(
animation: _spin,
builder: (_, __) => CustomPaint(
painter: _RingPainter(
status: s,
track: c.sand200,
progress: PangolinColors.white,
turns: s == VpnStatus.connecting ? _spin.value : 0,
),
),
),
),
Column(
mainAxisSize: MainAxisSize.min,
children: [
Icon(icon, size: 50, color: fg),
const SizedBox(height: 6),
if (s == VpnStatus.on)
Text(_fmt(widget.elapsed), style: PangolinText.mono.copyWith(color: fg, fontSize: 18, fontWeight: FontWeight.w600))
else
Text(s == VpnStatus.connecting ? '···' : 'TAP',
style: PangolinText.mono.copyWith(color: fg, fontSize: 14, fontWeight: FontWeight.w700, letterSpacing: 1.1)),
],
),
],
),
),
);
}
}
class _RingPainter extends CustomPainter {
_RingPainter({required this.status, required this.track, required this.progress, required this.turns});
final VpnStatus status;
final Color track;
final Color progress;
final double turns;
@override
void paint(Canvas canvas, Size size) {
final center = size.center(Offset.zero);
final radius = size.width / 2 - 8;
final rect = Rect.fromCircle(center: center, radius: radius);
if (status == VpnStatus.off) {
// dotted track
final p = Paint()..style = PaintingStyle.stroke..strokeWidth = 3..strokeCap = StrokeCap.round..color = track;
const dash = 0.045, gap = 0.11;
for (double a = 0; a < 6.283; a += dash + gap) {
canvas.drawArc(rect, a, dash, false, p);
}
} else if (status == VpnStatus.connecting) {
final base = Paint()..style = PaintingStyle.stroke..strokeWidth = 4..color = progress.withOpacity(0.3);
canvas.drawArc(rect, 0, 6.283, false, base);
final arc = Paint()..style = PaintingStyle.stroke..strokeWidth = 4..strokeCap = StrokeCap.round..color = progress;
canvas.drawArc(rect, turns * 6.283, 1.6, false, arc);
} else {
final p = Paint()..style = PaintingStyle.stroke..strokeWidth = 4..strokeCap = StrokeCap.round..color = progress.withOpacity(0.85);
canvas.drawArc(rect, 0, 6.283, false, p);
}
}
@override
bool shouldRepaint(_RingPainter old) => old.turns != turns || old.status != status;
}