a642bf16a2
design/ 同步自最新设计导出,新增 ui_kits/tablet/ 平板分栏布局;todo/ 录入 18 个并行实施任务。 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
148 lines
4.9 KiB
Dart
148 lines
4.9 KiB
Dart
// connect_button.dart — 核心连接键(三态:off / connecting / on)
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// 对应 React UI Kit 的 ConnectScreen 大圆按钮:暖底轨道环 → 旋转弧 → 满环。
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import 'package:flutter/material.dart';
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import '../pangolin_theme.dart';
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import 'pangolin_icons.dart';
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enum VpnStatus { off, connecting, on }
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class ConnectButton extends StatefulWidget {
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const ConnectButton({
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super.key,
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required this.status,
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required this.onTap,
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this.elapsed = Duration.zero,
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this.size = 208,
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});
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final VpnStatus status;
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final VoidCallback onTap;
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final Duration elapsed;
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final double size;
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@override
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State<ConnectButton> createState() => _ConnectButtonState();
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}
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class _ConnectButtonState extends State<ConnectButton> with SingleTickerProviderStateMixin {
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late final AnimationController _spin =
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AnimationController(vsync: this, duration: const Duration(milliseconds: 1400))..repeat();
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@override
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void dispose() {
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_spin.dispose();
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super.dispose();
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}
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String _fmt(Duration d) {
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String two(int n) => n.toString().padLeft(2, '0');
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return '${two(d.inHours)}:${two(d.inMinutes % 60)}:${two(d.inSeconds % 60)}';
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}
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@override
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Widget build(BuildContext context) {
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final c = context.pangolin;
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final s = widget.status;
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final Color fill = switch (s) {
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VpnStatus.off => c.bgSubtle,
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VpnStatus.connecting => c.accent,
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VpnStatus.on => c.success,
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};
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final Color fg = s == VpnStatus.off ? c.accent : PangolinColors.white;
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final IconData icon = switch (s) {
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VpnStatus.off => PangolinIcons.power,
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VpnStatus.connecting => PangolinIcons.loader,
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VpnStatus.on => PangolinIcons.shieldCheck,
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};
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final List<BoxShadow> glow = s == VpnStatus.off
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? PangolinShadow.md
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: [
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BoxShadow(
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color: (s == VpnStatus.on ? c.success : c.accent).withOpacity(0.18),
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blurRadius: 0,
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spreadRadius: 9,
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),
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...PangolinShadow.lg,
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];
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return GestureDetector(
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onTap: widget.onTap,
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child: AnimatedContainer(
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duration: PangolinMotion.slow,
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curve: PangolinMotion.easeOut,
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width: widget.size,
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height: widget.size,
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decoration: BoxDecoration(color: fill, shape: BoxShape.circle, boxShadow: glow),
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child: Stack(
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alignment: Alignment.center,
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children: [
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// track ring
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Positioned.fill(
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child: AnimatedBuilder(
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animation: _spin,
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builder: (_, __) => CustomPaint(
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painter: _RingPainter(
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status: s,
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track: c.sand200,
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progress: PangolinColors.white,
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turns: s == VpnStatus.connecting ? _spin.value : 0,
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),
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),
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),
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),
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Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(icon, size: 50, color: fg),
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const SizedBox(height: 6),
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if (s == VpnStatus.on)
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Text(_fmt(widget.elapsed), style: PangolinText.mono.copyWith(color: fg, fontSize: 18, fontWeight: FontWeight.w600))
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else
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Text(s == VpnStatus.connecting ? '···' : 'TAP',
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style: PangolinText.mono.copyWith(color: fg, fontSize: 14, fontWeight: FontWeight.w700, letterSpacing: 1.1)),
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],
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),
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],
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),
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),
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);
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}
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}
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class _RingPainter extends CustomPainter {
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_RingPainter({required this.status, required this.track, required this.progress, required this.turns});
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final VpnStatus status;
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final Color track;
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final Color progress;
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final double turns;
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@override
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void paint(Canvas canvas, Size size) {
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final center = size.center(Offset.zero);
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final radius = size.width / 2 - 8;
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final rect = Rect.fromCircle(center: center, radius: radius);
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if (status == VpnStatus.off) {
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// dotted track
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final p = Paint()..style = PaintingStyle.stroke..strokeWidth = 3..strokeCap = StrokeCap.round..color = track;
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const dash = 0.045, gap = 0.11;
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for (double a = 0; a < 6.283; a += dash + gap) {
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canvas.drawArc(rect, a, dash, false, p);
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}
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} else if (status == VpnStatus.connecting) {
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final base = Paint()..style = PaintingStyle.stroke..strokeWidth = 4..color = progress.withOpacity(0.3);
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canvas.drawArc(rect, 0, 6.283, false, base);
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final arc = Paint()..style = PaintingStyle.stroke..strokeWidth = 4..strokeCap = StrokeCap.round..color = progress;
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canvas.drawArc(rect, turns * 6.283, 1.6, false, arc);
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} else {
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final p = Paint()..style = PaintingStyle.stroke..strokeWidth = 4..strokeCap = StrokeCap.round..color = progress.withOpacity(0.85);
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canvas.drawArc(rect, 0, 6.283, false, p);
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}
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}
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@override
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bool shouldRepaint(_RingPainter old) => old.turns != turns || old.status != status;
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}
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