Files
pangolin/client/windows/runner/CMakeLists.txt
T
wangjia caeef20df3
ci-pangolin / Lint — shellcheck (push) Has been cancelled
ci-pangolin / Unit Tests — nginx cfg + compose (push) Has been cancelled
ci-pangolin / OpenAPI Sync Check (push) Has been cancelled
ci-pangolin / Redline Scan — 脱敏 (UI 文案) (push) Has been cancelled
ci-pangolin / Flutter — analyze + test (push) Has been cancelled
ci-pangolin / Image Build — pangolin-edge (push) Has been cancelled
feat(client): 新增 Windows 桌面端(sing-box TUN 全局代理)
Windows 与 macOS 桌面同路线:Flutter 应用 + sing-box.exe 子进程 + wintun TUN
接管整机流量。Dart/桥接层此前已 Windows-ready(kernel_process._buildCommand /
_resolveBinaryPath、desktop_vpn_bridge 配置路径、fetch-desktop-bin.sh),本次补
原生外壳 + 提权 + 打包:

- flutter create --platforms=windows 生成 windows/ runner(flutter_secure_storage
  已注册 windows 插件,token 存储可用)。
- runner.exe.manifest 设 requestedExecutionLevel=requireAdministrator:启动 UAC
  提权,sing-box 子进程继承管理员权以创建 wintun TUN(与 _buildCommand 既有设计一致)。
- windows/CMakeLists.txt 增 install 规则:打包时把 app/kernel/dist/desktop/windows-*/
  {sing-box.exe,wintun.dll} 拷到 app exe 同级目录(存在才拷,缺失告警,类比 android
  build.gradle 占位)。
- kernel_process.dart 启动时校验 wintun.dll 与 sing-box.exe 同目录,缺失早警。
- windows/README.md:拉内核二进制 / 管理员终端 flutter run / 打包 / 出网验证步骤。

提权用 requireAdministrator(每次 UAC),正式版可换特权 helper(BACKLOG,类比 SMJobBless)。

本机(macOS)验证:flutter analyze 无 error。Windows 真机 build/连通验证待后续
(无 Windows 机器,状态同 Android/iOS:代码就绪、未真机验证)。

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 07:49:26 +08:00

41 lines
1.8 KiB
CMake

cmake_minimum_required(VERSION 3.14)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME} WIN32
"flutter_window.cpp"
"main.cpp"
"utils.cpp"
"win32_window.cpp"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
"Runner.rc"
"runner.exe.manifest"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the build version.
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
# Disable Windows macros that collide with C++ standard library functions.
target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
# Add dependency libraries and include directories. Add any application-specific
# dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)