b461a476a2
四端共享 Dart 实现,配合 #21 后端账户级卡控: - me.dart: 加 quota_cap_min(当日总额度 = daily + 看广告 bonus,进度条分母)。 - quota_provider: total 取 quotaCapMin;isExhausted;markExhausted(倒计时归零本地置耗尽 + 登录态拉 me 校准);watchAd() async 调 /ads/unlock(占位 ad_token=uuid)→ 刷新 me,返回 granted。 - connection_provider: 连接时锁定 _freeRemainingSec(会员 null 不倒计时);复用 elapsed 计时器 每 tick 算 freeCountdown,归零 → _onFreeQuotaExhausted(主动切断不报节点异常 + markExhausted); 倒计时用墙上时钟(后台漏跳回前台补上、准时切);连接遇后端 QUOTA_EXHAUSTED 兜底置耗尽。 - connect_button: enabled/onDisabledTap —— 额度耗尽 off 态灰化(锁图标),点击弹加时。 - quota_card: 三态(连接倒计时 mm:ss / 未连接剩余分钟 / 耗尽今日已用完);移动「看广告加时」、桌面「升级会员」。 - ad_reward_dialog(新): 移动端占位广告(播放中→3s→加时→奖励);桌面版硬 10 分钟提示去移动端/升级。 - l10n(zh/en): 倒计时/已用完/看广告加时/占位广告/桌面升级 双语。 - 测试: quota isExhausted/markExhausted;连接倒计时归零自动切断+置耗尽(注入时钟); 额度卡三态 widget;/me 契约含 quota_cap_min;golden 更新(Linux 权威基线 quota_low/exhausted)。 - 文档: docs/free-quota-ad.html + 登记 docs/index.html。 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
211 lines
7.2 KiB
Dart
211 lines
7.2 KiB
Dart
// connect_button.dart — 核心连接键(严格三态:off / connecting / on)
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//
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// 纯展示组件:状态由外部状态机(connection_provider)注入,点击只回调
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// onTap(派发事件),绝不在组件内本地翻转状态——禁止乐观显示。
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//
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// 三态(design/CLAUDE.md §5):
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// off 暖灰底 sand-100 + clay power 图标 + 虚线轨道环 + 「点击连接」
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// connecting clay 实底 + 旋转进度弧 + 旋转 loader
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// on success 实底 + 白盾勾 + 满白环 + 圆内计时 + 「已加密」+ 绿光晕
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// 背景在纯色间切换仅过渡 box-shadow / background-color,不用 transition: all。
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import 'package:flutter/material.dart';
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import '../pangolin_theme.dart';
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import '../state/connection_provider.dart';
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import '../util/format.dart';
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import 'pangolin_icons.dart';
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class ConnectButton extends StatefulWidget {
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const ConnectButton({
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super.key,
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required this.phase,
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required this.onTap,
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required this.offLabel,
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required this.secureLabel,
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this.elapsed = Duration.zero,
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this.size = 208,
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this.enabled = true,
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this.onDisabledTap,
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});
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final VpnPhase phase;
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final VoidCallback onTap;
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/// 是否可点。免费额度耗尽时置 false → 灰化不可连,点击走 onDisabledTap。
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final bool enabled;
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/// 灰化态被点击的回调(如弹看广告加时/升级)。enabled=false 时生效。
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final VoidCallback? onDisabledTap;
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/// off 态圆内文字(如「点击连接」/「CONNECT」)。
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final String offLabel;
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/// on 态圆内计时下方文字(如「已加密」/「SECURE」)。
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final String secureLabel;
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final Duration elapsed;
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final double size;
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@override
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State<ConnectButton> createState() => _ConnectButtonState();
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}
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class _ConnectButtonState extends State<ConnectButton> with SingleTickerProviderStateMixin {
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late final AnimationController _spin =
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AnimationController(vsync: this, duration: const Duration(milliseconds: 1400))..repeat();
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@override
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void dispose() {
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_spin.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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final c = context.pangolin;
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final s = widget.phase;
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// 免费额度耗尽:off 态灰化不可连(锁图标 + 柔和阴影),点击走 onDisabledTap。
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final disabled = !widget.enabled && s == VpnPhase.off;
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final Color fill = disabled
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? c.bgSubtle
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: switch (s) {
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VpnPhase.off => c.bgSubtle,
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VpnPhase.connecting => c.accent,
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VpnPhase.on => c.success,
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};
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final Color fg = disabled
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? c.fg3
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: (s == VpnPhase.off ? c.accent : PangolinColors.white);
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final IconData icon = disabled
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? PangolinIcons.lock
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: switch (s) {
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VpnPhase.off => PangolinIcons.power,
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VpnPhase.connecting => PangolinIcons.loader,
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VpnPhase.on => PangolinIcons.shieldCheck,
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};
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// off 用柔和阴影;connecting/on 增加同色光晕环(box-shadow,不动背景计算)。
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final List<BoxShadow> glow = s == VpnPhase.off
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? PangolinShadow.md
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: [
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BoxShadow(
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color: (s == VpnPhase.on ? c.success : c.accent).withValues(alpha: 0.18),
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blurRadius: 0,
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spreadRadius: 9,
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),
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...PangolinShadow.lg,
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];
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return Semantics(
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button: true,
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label: widget.offLabel,
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child: GestureDetector(
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onTap: disabled ? widget.onDisabledTap : widget.onTap,
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child: AnimatedContainer(
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duration: PangolinMotion.slow,
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curve: PangolinMotion.easeOut,
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width: widget.size,
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height: widget.size,
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decoration: BoxDecoration(color: fill, shape: BoxShape.circle, boxShadow: glow),
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child: Stack(
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alignment: Alignment.center,
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children: [
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Positioned.fill(
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child: AnimatedBuilder(
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animation: _spin,
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builder: (_, __) => CustomPaint(
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painter: _RingPainter(
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phase: s,
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track: PangolinColors.sand200,
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progress: PangolinColors.white,
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turns: s == VpnPhase.connecting ? _spin.value : 0,
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),
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),
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),
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),
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// connecting 时图标也旋转(对齐 React loader spin)
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if (s == VpnPhase.connecting)
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RotationTransition(
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turns: _spin,
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child: Icon(icon, size: 50, color: fg),
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)
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else
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Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(icon, size: 50, color: fg),
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const SizedBox(height: 6),
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if (s == VpnPhase.on) ...[
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Text(formatDuration(widget.elapsed),
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style: PangolinText.mono
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.copyWith(color: fg, fontSize: 18, fontWeight: FontWeight.w600)),
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Text(widget.secureLabel,
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style: PangolinText.caption.copyWith(
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color: fg.withValues(alpha: 0.9),
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fontSize: 10,
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fontWeight: FontWeight.w700,
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letterSpacing: 1.0)),
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] else
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Text(widget.offLabel,
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style: PangolinText.caption.copyWith(
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color: fg, fontSize: 13, fontWeight: FontWeight.w700, letterSpacing: 0.5)),
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],
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),
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],
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),
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),
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),
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);
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}
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}
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class _RingPainter extends CustomPainter {
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_RingPainter({required this.phase, required this.track, required this.progress, required this.turns});
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final VpnPhase phase;
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final Color track;
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final Color progress;
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final double turns;
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@override
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void paint(Canvas canvas, Size size) {
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final center = size.center(Offset.zero);
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final radius = size.width / 2 - 8;
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final rect = Rect.fromCircle(center: center, radius: radius);
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switch (phase) {
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case VpnPhase.off:
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final p = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 3
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..strokeCap = StrokeCap.round
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..color = track;
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const dash = 0.045, gap = 0.11;
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for (double a = 0; a < 6.283; a += dash + gap) {
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canvas.drawArc(rect, a, dash, false, p);
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}
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case VpnPhase.connecting:
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final base = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 4
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..color = progress.withValues(alpha: 0.3);
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canvas.drawArc(rect, 0, 6.283, false, base);
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final arc = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 4
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..strokeCap = StrokeCap.round
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..color = progress;
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canvas.drawArc(rect, turns * 6.283, 1.6, false, arc);
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case VpnPhase.on:
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final p = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 4
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..strokeCap = StrokeCap.round
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..color = progress.withValues(alpha: 0.85);
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canvas.drawArc(rect, 0, 6.283, false, p);
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}
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}
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@override
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bool shouldRepaint(_RingPainter old) => old.turns != turns || old.phase != phase;
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}
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