// pangolin_tokens.gen.dart // AUTO-GENERATED — 勿手改。 // 源: design/colors_and_type.css // 生成器: design/codegen/gen_flutter_tokens.mjs // // 包含:PangolinColors · PangolinSpacing · PangolinRadius · PangolinMotion · PangolinShadow // 由 pangolin_theme.dart 导入;业务代码通过 pangolin_theme.dart 的符号访问,无需直接 import 本文件。 import 'package:flutter/material.dart'; /// ── Primitive color ramps ─────────────────────────────────────────── /// Auto-generated from design/colors_and_type.css :root color ramps. class PangolinColors { PangolinColors._(); // Clay static const clay50 = Color(0xFFFAF3ED); static const clay100 = Color(0xFFF2E2D4); static const clay200 = Color(0xFFE6C7AC); static const clay300 = Color(0xFFD9A982); static const clay400 = Color(0xFFCC8B5C); static const clay500 = Color(0xFFB96A3D); static const clay600 = Color(0xFF9E5630); static const clay700 = Color(0xFF7E4426); static const clay800 = Color(0xFF5E331D); static const clay900 = Color(0xFF3D2213); // Sand static const sand50 = Color(0xFFFAF8F4); static const sand100 = Color(0xFFF2EEE7); static const sand200 = Color(0xFFE6DFD3); static const sand300 = Color(0xFFD2C8B8); static const sand400 = Color(0xFFB0A491); static const sand500 = Color(0xFF8C8270); static const sand600 = Color(0xFF6B6253); static const sand700 = Color(0xFF4E4940); static const sand800 = Color(0xFF2E2A24); static const sand900 = Color(0xFF1F1C18); static const sand950 = Color(0xFF14110E); // Green static const green400 = Color(0xFF7FB07A); static const green500 = Color(0xFF5B8C5A); static const green600 = Color(0xFF467046); // Amber static const amber400 = Color(0xFFE2B05A); static const amber500 = Color(0xFFD69A3C); static const amber600 = Color(0xFFB47E29); // Red static const red400 = Color(0xFFD4715A); static const red500 = Color(0xFFC0533B); static const red600 = Color(0xFF9E4230); static const white = Color(0xFFFFFFFF); } /// ── Spacing (4px base) ────────────────────────────────────────────── class PangolinSpacing { PangolinSpacing._(); static const double x0 = 0, x1 = 4, x2 = 8, x3 = 12, x4 = 16, x5 = 20, x6 = 24, x8 = 32, x10 = 40, x12 = 48, x16 = 64; } /// ── Radii ─────────────────────────────────────────────────────────── class PangolinRadius { PangolinRadius._(); static const double sm = 6, md = 10, lg = 14, xl = 20, xxl = 28, full = 999; static const rSm = Radius.circular(sm); static const rMd = Radius.circular(md); static const rLg = Radius.circular(lg); static const rXl = Radius.circular(xl); static const rXxl = Radius.circular(xxl); } /// ── Motion ────────────────────────────────────────────────────────── class PangolinMotion { PangolinMotion._(); static const fast = Duration(milliseconds: 140); static const base = Duration(milliseconds: 220); static const slow = Duration(milliseconds: 360); static const easeOut = Cubic(0.22, 1, 0.36, 1); static const easeInOut = Cubic(0.65, 0, 0.35, 1); } /// ── Soft warm-tinted shadows (light mode) ───────────────────────── class PangolinShadow { PangolinShadow._(); static const _tint = Color(0xFF2D1E14); // rgba(45, 30, 20) warm shadow tint static List sm = [BoxShadow(color: _tint.withValues(alpha: 0.06), blurRadius: 2, offset: const Offset(0, 1))]; static List md = [BoxShadow(color: _tint.withValues(alpha: 0.08), blurRadius: 14, offset: const Offset(0, 4))]; static List lg = [BoxShadow(color: _tint.withValues(alpha: 0.12), blurRadius: 32, offset: const Offset(0, 12))]; static List xl = [BoxShadow(color: _tint.withValues(alpha: 0.16), blurRadius: 60, offset: const Offset(0, 24))]; }