feat(backend): 挂载 /v1 API + 实现 nodes/connect 端到端
- 新增 internal/dpcred 包,统一 DeriveHy2Password + DefaultFlow agentd 与 HTTP connect handler 共享同一实现 - 新增迁移 000011:nodes 表拆分 reality_prk 私钥 / reality_pbk 公钥 reality_short_id;修正 handler_grpc.go 使用私钥字段 - 新增迁移 000012:connect_credentials 持久化凭证 实现 CredentialsForNode 修复 agent 重连 resync 原先返回空的桩 - 扩展 NodeStore 接口:ListUp / EntitlementForUser / PersistCredential / DeleteCredential;同步 grpc_test.go mock - 新增 httpapi/nodes.go:GET /nodes、POST /nodes/id/connect Hub.Push + PersistCredential + 渲染完整 sing-box client 配置 JSON POST /nodes/id/disconnect - 新增 httpapi/account.go:GET /me、GET /plans、GET /notices - 新增 httpapi/clientconfig.go:BuildClientConfig 服务端渲染 - 重写 cmd/server/main.go:手写 chi public/protected 分组 nodes.Service/Hub 在 main 构造并共享;SMTPMailer/LogMailer go build ./... && go vet ./... && go test ./... 全部通过 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -106,9 +106,19 @@ func (h *Handler) Register(ctx context.Context, req *agentv1.RegisterRequest) (*
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}
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// Populate inbound configs from the nodes row.
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if node.RealityPBK != "" {
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// reality_prk is the PRIVATE key the agent's VLESS inbound needs;
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// reality_pbk is the PUBLIC key sent to clients in the connect config.
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if node.RealityPRK != "" {
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snap.Reality = &agentv1.RealityInbound{
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PrivateKey: node.RealityPRK,
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ShortID: node.RealityShortID,
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ServerName: node.RealitySNI,
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}
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} else if node.RealityPBK != "" {
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// Fallback for nodes seeded before migration 000011: use pbk field.
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snap.Reality = &agentv1.RealityInbound{
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PrivateKey: node.RealityPBK,
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ShortID: node.RealityShortID,
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ServerName: node.RealitySNI,
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}
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}
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