build(client/ios): B1 完成——PacketTunnel 链接 libbox+系统框架,iOS 构建打通
- PacketTunnel 链 Libbox.xcframework(静态,只Link不Embed)+ NetworkExtension + SystemConfiguration + libresolv.tbd + UIKit(libbox iOS 引用 UIApplication); OTHER_LDFLAGS="" 切 CocoaPods 继承,FRAMEWORK_SEARCH_PATHS 指 Frameworks/ - 桥接头手动声明 sockaddr_ctl/ctl_info(iOS SDK 无 kern_control.h,稳定内核 ABI) - 部署目标 iOS 12→14(os.Logger 需 14;低版老机不再兼容,用户拍板) - 修预存脚手架坑: Podfile 删悬空 RunnerTests; Info.plist 移出 Resources(双产出); Runner 构建阶段重排(Embed App Extensions 前置, Thin Binary 殿后) 解依赖环 - 验证: flutter build ios 通过, C1 Provider 编译通过, otool -L 扩展零外部 @rpath Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -5,6 +5,24 @@
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Prepare Flutter Framework Script"
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scriptText = "/bin/sh "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" prepare ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
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BuildableName = "Runner.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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</ActionContent>
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</ExecutionAction>
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</PreActions>
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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@@ -26,6 +44,7 @@
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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@@ -34,11 +53,13 @@
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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enableGPUValidationMode = "1"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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