e6660614ce
照 --ios 分支模式:flutter build apk --release(无 key.properties 时 Gradle 回退 debug 签名可本地安装)→ adb 检测已授权设备(awk 取状态=device 的首台,排除 unauthorized/offline, adb 优先 PATH 回退常见 SDK 位置)→ install -r → monkey 拉起 com.yanmei.jiu。 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
144 lines
6.3 KiB
Bash
Executable File
144 lines
6.3 KiB
Bash
Executable File
#!/usr/bin/env bash
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# local_test.sh — 本地编译一份「指向线上后端」的 app 用于发版前自测。
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#
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# 用法:
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# sh scripts/local_test.sh # 编译 macOS + 启动
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# sh scripts/local_test.sh --no-open # 只编译 macOS 不启动
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# sh scripts/local_test.sh --ios # 编译 iOS 并装到 USB iPhone(开发签名)
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# sh scripts/local_test.sh --android # 编译 APK 并装到 USB Android 设备(无密钥回退 debug 签名)
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#
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# 后端固定指向生产 https://jiu.51yanmei.com(与 CI compile 脚本一致)。
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# 版本号 = 最新 client-v* tag 的 patch+1 加 -dev 后缀(如 v1.1.4-dev),
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# App 内显示走 APP_VERSION dart-define(update_provider.currentAppVersion),
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# 与 CI 同一读取链路——本地构建不再显示 pubspec 旧版本(2026-07-04 修复)。
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#
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# 本脚本用到 bash 专属特性(数组、进程替换 `>(...)`)。若被 `sh` 调起(macOS 的
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# /bin/sh 实为 bash --posix:会设 BASH_VERSION 但禁用进程替换,导致下方 xcodebuild
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# 那行报 `syntax error near unexpected token '>'`),或被 dash 等非 bash 调起,则在
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# 解析到那行之前先重执行到普通模式 bash。此判断须是第一条可执行语句。
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_posix=no
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case ":${SHELLOPTS:-}:" in *:posix:*) _posix=yes ;; esac
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if [ -z "${BASH_VERSION:-}" ] || [ "$_posix" = yes ]; then
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exec bash "$0" "$@"
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fi
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unset _posix
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set -euo pipefail
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export PATH="/opt/homebrew/bin:$PATH"
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REPO_ROOT="$(cd "$(dirname "$0")/.." && pwd)"
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cd "$REPO_ROOT"
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LATEST_TAG="$(git describe --tags --match 'client-v*' --abbrev=0 2>/dev/null || true)"
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if [ -n "$LATEST_TAG" ]; then
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BASE_VER="${LATEST_TAG#client-v}"
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MAJOR_MINOR="${BASE_VER%.*}"
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PATCH="${BASE_VER##*.}"
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VER="${MAJOR_MINOR}.$((PATCH + 1))-dev"
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else
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VER="0.0.0-dev"
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fi
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DEFINES=(
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"--dart-define=BASE_URL=https://jiu.51yanmei.com"
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"--dart-define=PUBLIC_URL=https://jiu.51yanmei.com"
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"--dart-define=APP_VERSION=v${VER}"
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)
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if [ "${1:-}" = "--ios" ]; then
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# ── iOS:开发签名构建 + devicectl 装到 USB iPhone ──
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# Release 配置是 CI 的 Manual+App Store 签名,本机没有分发证书,
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# 故 xcodebuild 用 Automatic + Apple Development 覆盖(不改工程文件)。
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echo "==> 编译 iOS(线上后端,版本 v${VER})"
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cd client
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flutter build ios --release --config-only "${DEFINES[@]}"
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cd ios
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# 已配对可安装的 iPhone:新版 Xcode(devicectl) USB 直连并解锁显示 "connected",
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# 旧版曾显示 "available (paired)";两者都收。-w 词匹配避免误命中 disconnected/unavailable。
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CD_ID="$(xcrun devicectl list devices 2>/dev/null | grep 'iPhone' | grep -Ew 'connected|available' | grep -oE '[0-9A-F]{8}-[0-9A-F]{4}-[0-9A-F]{4}-[0-9A-F]{4}-[0-9A-F]{12}' | head -1 || true)"
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if [ -z "$CD_ID" ]; then
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echo "!! 未检测到已配对 iPhone(插线并解锁后重试)" >&2
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exit 1
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fi
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# stderr 滤掉锁屏 iPhone 的握手噪音(DTDK "passcode protected" 每 3s 刷一条,
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# 构建目标是 generic/platform=iOS 不需要真机,纯噪音;真错误仍透传)
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xcodebuild -workspace Runner.xcworkspace -scheme Runner -configuration Release \
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-destination "generic/platform=iOS" \
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CODE_SIGN_STYLE=Automatic DEVELOPMENT_TEAM=BYL4KQHMTN \
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CODE_SIGN_IDENTITY="Apple Development" PROVISIONING_PROFILE_SPECIFIER= \
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-allowProvisioningUpdates -allowProvisioningDeviceRegistration build \
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2> >(grep -vE "DTDKRemoteDeviceConnection|DVTDeviceOperation|passcode protected|dtdevicekit|DTDeviceKitBase|DVTFoundation|libdispatch|libsystem_pthread|^\)|^\s+[0-9]+ " >&2) \
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| grep -E "BUILD (SUCCEEDED|FAILED)"
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APP_PATH="$(find "$HOME/Library/Developer/Xcode/DerivedData" -path '*Release-iphoneos/Runner.app' -maxdepth 6 2>/dev/null | head -1)"
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if [ -z "$APP_PATH" ]; then
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echo "!! 找不到构建产物 Runner.app" >&2
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exit 1
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fi
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echo "==> 安装到 iPhone(${CD_ID})"
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xcrun devicectl device install app --device "$CD_ID" "$APP_PATH" | grep -m1 databaseSequenceNumber || true
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echo "==> 完成:解锁手机打开 岩美酒库(版本 v${VER})"
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exit 0
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fi
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if [ "${1:-}" = "--android" ]; then
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# ── Android:release 构建(无 key.properties 时 Gradle 回退 debug 签名,可本地安装,
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# 见 android/app/build.gradle.kts)+ adb 装到 USB Android 设备并拉起 ──
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echo "==> 编译 Android APK(线上后端,版本 v${VER})"
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cd client
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flutter build apk --release "${DEFINES[@]}"
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cd "$REPO_ROOT"
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APK="client/build/app/outputs/flutter-apk/app-release.apk"
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if [ ! -f "$APK" ]; then
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echo "!! 找不到构建产物 $APK" >&2
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exit 1
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fi
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# 解析 adb:优先 PATH,回退常见 Android SDK 位置
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ADB="$(command -v adb || true)"
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if [ -z "$ADB" ]; then
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for c in "$HOME/Library/Android/sdk/platform-tools/adb" \
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"${ANDROID_HOME:-}/platform-tools/adb" \
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"${ANDROID_SDK_ROOT:-}/platform-tools/adb"; do
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if [ -x "$c" ]; then ADB="$c"; break; fi
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done
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fi
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if [ -z "$ADB" ]; then
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echo "!! 未找到 adb(装 Android SDK platform-tools,或将其加入 PATH)" >&2
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exit 1
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fi
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# 取第一台「已授权」设备(状态列 = device,排除 unauthorized/offline/未授权)
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AD_ID="$("$ADB" devices | awk 'NR>1 && $2=="device" {print $1; exit}')"
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if [ -z "$AD_ID" ]; then
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echo "!! 未检测到已授权的 Android 设备(插线、解锁、允许「USB 调试」授权后重试)" >&2
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exit 1
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fi
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echo "==> 安装到 Android(${AD_ID})"
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# -r 覆盖安装保留数据;若曾装过不同签名(如商店版)会报 INSTALL_FAILED_UPDATE_INCOMPATIBLE,
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# 需先在设备上卸载旧版再重试(本地 debug 签名与商店 release 签名不同)。
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"$ADB" -s "$AD_ID" install -r "$APK"
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echo "==> 拉起 岩美酒库"
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"$ADB" -s "$AD_ID" shell monkey -p com.yanmei.jiu -c android.intent.category.LAUNCHER 1 >/dev/null 2>&1 || true
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echo "==> 完成:Android 上打开 岩美酒库(版本 v${VER})"
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exit 0
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fi
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APP="client/build/macos/Build/Products/Release/jiu_client.app"
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echo "==> 编译 macOS app(线上后端,版本 v${VER})"
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cd client
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flutter build macos --release "${DEFINES[@]}"
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cd "$REPO_ROOT"
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echo "==> 产物:$APP"
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if [ "${1:-}" = "--no-open" ]; then
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echo "==> 跳过启动(--no-open)"
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else
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echo "==> 前台启动 app(终端附着日志,退出 app 才返回;Ctrl-C 可终止)"
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exec "$APP/Contents/MacOS/jiu_client"
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fi
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