dudu MVP:五端语音输入法初始提交
- server:Go 网关(WS 流式识别中继/计费配额/微信登录支付 mock/反馈/埋点),gummy provider 已真实联调 - desktop:Tauri 2(全局快捷键 push-to-talk/浮层/托盘/设置/登录购买/反馈/首启引导) - android:Compose 主 App + IME(键盘内录音直传) - ios:App + 键盘扩展(1A spike 实证键盘内不可录音,走 deep link 听写) - design/design-pipeline:设计系统 + token 导出 iOS/Android 主题 - doc:前后端设计文档(HTML);web:官网宣传页;todo:任务看板 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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// 自动生成 — 请勿手改。来源 design/tokens/*.css
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// 重新生成:node design-pipeline/export-tokens.mjs
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package app.dudu.design
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.unit.dp
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object DuduTheme {
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object Light {
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val accent = Color(0xFF4F6EF7)
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val accentHover = Color(0xFF3D58DB)
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val accentPress = Color(0xFF2F44B3)
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val accentSoft = Color(0xFFEEF1FE)
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val accentSoft2 = Color(0xFFDFE5FD)
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val accentText = Color(0xFF3D58DB)
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val amber100 = Color(0xFFFCEFD7)
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val amber500 = Color(0xFFE8890C)
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val bgApp = Color(0xFFF6F7FA)
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val blue100 = Color(0xFFDFE5FD)
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val blue200 = Color(0xFFC4CFFB)
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val blue300 = Color(0xFF9FB1F9)
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val blue400 = Color(0xFF7590F8)
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val blue50 = Color(0xFFEEF1FE)
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val blue500 = Color(0xFF4F6EF7)
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val blue600 = Color(0xFF3D58DB)
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val blue700 = Color(0xFF2F44B3)
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val blue800 = Color(0xFF25368C)
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val blue900 = Color(0xFF1E2B6B)
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val border1 = Color(0xFFE4E6EB)
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val border2 = Color(0xFFD2D5DD)
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val danger = Color(0xFFDC2626)
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val dangerSoft = Color(0xFFFEE2E2)
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val gray0 = Color(0xFFFFFFFF)
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val gray100 = Color(0xFFF0F1F4)
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val gray200 = Color(0xFFE4E6EB)
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val gray25 = Color(0xFFFCFCFD)
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val gray300 = Color(0xFFD2D5DD)
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val gray400 = Color(0xFFA6ABB8)
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val gray50 = Color(0xFFF6F7FA)
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val gray500 = Color(0xFF7A8090)
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val gray600 = Color(0xFF5A6072)
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val gray700 = Color(0xFF434957)
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val gray800 = Color(0xFF2B2F3A)
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val gray900 = Color(0xFF1B1E26)
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val gray950 = Color(0xFF11131A)
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val green100 = Color(0xFFDCFCE7)
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val green500 = Color(0xFF16A34A)
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val overlayBg = Color(0xF2181A22)
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val overlayText = Color(0xFFF2F4FA)
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val overlayText2 = Color(0xFF9AA3BD)
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val overlayText3 = Color(0xFF646E8C)
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val positive = Color(0xFF16A34A)
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val positiveSoft = Color(0xFFDCFCE7)
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val red100 = Color(0xFFFEE2E2)
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val red500 = Color(0xFFDC2626)
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val surface2 = Color(0xFFF0F1F4)
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val surface3 = Color(0xFFE4E6EB)
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val surfaceCard = Color(0xFFFFFFFF)
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val text1 = Color(0xFF1B1E26)
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val text2 = Color(0xFF5A6072)
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val text3 = Color(0xFFA6ABB8)
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val textOnAccent = Color(0xFFFFFFFF)
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val warning = Color(0xFFE8890C)
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val warningSoft = Color(0xFFFCEFD7)
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}
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object Dark {
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val accent = Color(0xFF5C77E8)
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val accentHover = Color(0xFF6E89F9)
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val accentPress = Color(0xFF4A63D6)
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val accentSoft = Color(0x295C77E8)
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val accentSoft2 = Color(0x425C77E8)
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val accentText = Color(0xFF7D95F7)
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val amber100 = Color(0xFFFCEFD7)
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val amber500 = Color(0xFFE8890C)
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val bgApp = Color(0xFF0F1116)
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val blue100 = Color(0xFFDFE5FD)
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val blue200 = Color(0xFFC4CFFB)
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val blue300 = Color(0xFF9FB1F9)
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val blue400 = Color(0xFF7590F8)
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val blue50 = Color(0xFFEEF1FE)
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val blue500 = Color(0xFF4F6EF7)
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val blue600 = Color(0xFF3D58DB)
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val blue700 = Color(0xFF2F44B3)
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val blue800 = Color(0xFF25368C)
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val blue900 = Color(0xFF1E2B6B)
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val border1 = Color(0xFF272C38)
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val border2 = Color(0xFF343A49)
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val danger = Color(0xFFF05B5B)
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val dangerSoft = Color(0x29F05B5B)
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val gray0 = Color(0xFFFFFFFF)
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val gray100 = Color(0xFFF0F1F4)
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val gray200 = Color(0xFFE4E6EB)
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val gray25 = Color(0xFFFCFCFD)
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val gray300 = Color(0xFFD2D5DD)
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val gray400 = Color(0xFFA6ABB8)
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val gray50 = Color(0xFFF6F7FA)
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val gray500 = Color(0xFF7A8090)
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val gray600 = Color(0xFF5A6072)
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val gray700 = Color(0xFF434957)
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val gray800 = Color(0xFF2B2F3A)
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val gray900 = Color(0xFF1B1E26)
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val gray950 = Color(0xFF11131A)
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val green100 = Color(0xFFDCFCE7)
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val green500 = Color(0xFF16A34A)
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val overlayBg = Color(0xF51E212B)
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val overlayText = Color(0xFFF2F4FA)
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val overlayText2 = Color(0xFF9AA3BD)
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val overlayText3 = Color(0xFF646E8C)
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val positive = Color(0xFF34C46A)
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val positiveSoft = Color(0x2934C46A)
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val red100 = Color(0xFFFEE2E2)
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val red500 = Color(0xFFDC2626)
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val surface2 = Color(0xFF1E222C)
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val surface3 = Color(0xFF262B37)
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val surfaceCard = Color(0xFF171A22)
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val text1 = Color(0xFFECEEF4)
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val text2 = Color(0xFF9AA1B2)
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val text3 = Color(0xFF5F6678)
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val textOnAccent = Color(0xFFFFFFFF)
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val warning = Color(0xFFF2A33C)
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val warningSoft = Color(0x29F2A33C)
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}
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// Dimensions (dp)
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val controlLg = 44.dp
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val controlMd = 36.dp
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val controlSm = 28.dp
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val controlXl = 56.dp
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val radiusFull = 999.dp
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val radiusLg = 14.dp
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val radiusMd = 10.dp
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val radiusSm = 6.dp
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val radiusXl = 20.dp
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val radiusXs = 4.dp
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val space1 = 4.dp
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val space10 = 40.dp
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val space12 = 48.dp
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val space16 = 64.dp
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val space2 = 8.dp
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val space3 = 12.dp
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val space4 = 16.dp
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val space5 = 20.dp
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val space6 = 24.dp
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val space8 = 32.dp
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val text2xl = 24.dp
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val text3xl = 32.dp
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val text4xl = 44.dp
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val textBase = 14.dp
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val textLg = 17.dp
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val textMd = 15.dp
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val textSm = 13.dp
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val textXl = 20.dp
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val textXs = 12.dp
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}
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@@ -0,0 +1,211 @@
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// 自动生成 — 请勿手改。来源 design/tokens/*.css
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// 重新生成:node design-pipeline/export-tokens.mjs
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import SwiftUI
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public enum DuduTheme {
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/// light/dark 动态色(跟随系统外观)
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static func dynamic(light: Color, dark: Color) -> Color {
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Color(UIColor { trait in
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trait.userInterfaceStyle == .dark ? UIColor(dark) : UIColor(light)
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})
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}
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// MARK: - Colors
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public static let accent = dynamic(
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light: Color(.sRGB, red: 0.3098, green: 0.4314, blue: 0.9686, opacity: 1.00),
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dark: Color(.sRGB, red: 0.3608, green: 0.4667, blue: 0.9098, opacity: 1.00))
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public static let accentHover = dynamic(
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light: Color(.sRGB, red: 0.2392, green: 0.3451, blue: 0.8588, opacity: 1.00),
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dark: Color(.sRGB, red: 0.4314, green: 0.5373, blue: 0.9765, opacity: 1.00))
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public static let accentPress = dynamic(
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light: Color(.sRGB, red: 0.1843, green: 0.2667, blue: 0.7020, opacity: 1.00),
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dark: Color(.sRGB, red: 0.2902, green: 0.3882, blue: 0.8392, opacity: 1.00))
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public static let accentSoft = dynamic(
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light: Color(.sRGB, red: 0.9333, green: 0.9451, blue: 0.9961, opacity: 1.00),
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dark: Color(.sRGB, red: 0.3608, green: 0.4667, blue: 0.9098, opacity: 0.16))
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public static let accentSoft2 = dynamic(
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light: Color(.sRGB, red: 0.8745, green: 0.8980, blue: 0.9922, opacity: 1.00),
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dark: Color(.sRGB, red: 0.3608, green: 0.4667, blue: 0.9098, opacity: 0.26))
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public static let accentText = dynamic(
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light: Color(.sRGB, red: 0.2392, green: 0.3451, blue: 0.8588, opacity: 1.00),
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dark: Color(.sRGB, red: 0.4902, green: 0.5843, blue: 0.9686, opacity: 1.00))
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public static let amber100 = dynamic(
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light: Color(.sRGB, red: 0.9882, green: 0.9373, blue: 0.8431, opacity: 1.00),
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dark: Color(.sRGB, red: 0.9882, green: 0.9373, blue: 0.8431, opacity: 1.00))
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public static let amber500 = dynamic(
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light: Color(.sRGB, red: 0.9098, green: 0.5373, blue: 0.0471, opacity: 1.00),
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dark: Color(.sRGB, red: 0.9098, green: 0.5373, blue: 0.0471, opacity: 1.00))
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public static let bgApp = dynamic(
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light: Color(.sRGB, red: 0.9647, green: 0.9686, blue: 0.9804, opacity: 1.00),
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dark: Color(.sRGB, red: 0.0588, green: 0.0667, blue: 0.0863, opacity: 1.00))
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public static let blue100 = dynamic(
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light: Color(.sRGB, red: 0.8745, green: 0.8980, blue: 0.9922, opacity: 1.00),
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dark: Color(.sRGB, red: 0.8745, green: 0.8980, blue: 0.9922, opacity: 1.00))
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public static let blue200 = dynamic(
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light: Color(.sRGB, red: 0.7686, green: 0.8118, blue: 0.9843, opacity: 1.00),
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dark: Color(.sRGB, red: 0.7686, green: 0.8118, blue: 0.9843, opacity: 1.00))
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public static let blue300 = dynamic(
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light: Color(.sRGB, red: 0.6235, green: 0.6941, blue: 0.9765, opacity: 1.00),
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dark: Color(.sRGB, red: 0.6235, green: 0.6941, blue: 0.9765, opacity: 1.00))
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public static let blue400 = dynamic(
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light: Color(.sRGB, red: 0.4588, green: 0.5647, blue: 0.9725, opacity: 1.00),
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dark: Color(.sRGB, red: 0.4588, green: 0.5647, blue: 0.9725, opacity: 1.00))
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public static let blue50 = dynamic(
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light: Color(.sRGB, red: 0.9333, green: 0.9451, blue: 0.9961, opacity: 1.00),
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dark: Color(.sRGB, red: 0.9333, green: 0.9451, blue: 0.9961, opacity: 1.00))
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public static let blue500 = dynamic(
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light: Color(.sRGB, red: 0.3098, green: 0.4314, blue: 0.9686, opacity: 1.00),
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dark: Color(.sRGB, red: 0.3098, green: 0.4314, blue: 0.9686, opacity: 1.00))
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public static let blue600 = dynamic(
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light: Color(.sRGB, red: 0.2392, green: 0.3451, blue: 0.8588, opacity: 1.00),
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dark: Color(.sRGB, red: 0.2392, green: 0.3451, blue: 0.8588, opacity: 1.00))
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public static let blue700 = dynamic(
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light: Color(.sRGB, red: 0.1843, green: 0.2667, blue: 0.7020, opacity: 1.00),
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dark: Color(.sRGB, red: 0.1843, green: 0.2667, blue: 0.7020, opacity: 1.00))
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public static let blue800 = dynamic(
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light: Color(.sRGB, red: 0.1451, green: 0.2118, blue: 0.5490, opacity: 1.00),
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dark: Color(.sRGB, red: 0.1451, green: 0.2118, blue: 0.5490, opacity: 1.00))
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public static let blue900 = dynamic(
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light: Color(.sRGB, red: 0.1176, green: 0.1686, blue: 0.4196, opacity: 1.00),
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dark: Color(.sRGB, red: 0.1176, green: 0.1686, blue: 0.4196, opacity: 1.00))
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public static let border1 = dynamic(
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light: Color(.sRGB, red: 0.8941, green: 0.9020, blue: 0.9216, opacity: 1.00),
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dark: Color(.sRGB, red: 0.1529, green: 0.1725, blue: 0.2196, opacity: 1.00))
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public static let border2 = dynamic(
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light: Color(.sRGB, red: 0.8235, green: 0.8353, blue: 0.8667, opacity: 1.00),
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dark: Color(.sRGB, red: 0.2039, green: 0.2275, blue: 0.2863, opacity: 1.00))
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public static let danger = dynamic(
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light: Color(.sRGB, red: 0.8627, green: 0.1490, blue: 0.1490, opacity: 1.00),
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dark: Color(.sRGB, red: 0.9412, green: 0.3569, blue: 0.3569, opacity: 1.00))
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public static let dangerSoft = dynamic(
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light: Color(.sRGB, red: 0.9961, green: 0.8863, blue: 0.8863, opacity: 1.00),
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dark: Color(.sRGB, red: 0.9412, green: 0.3569, blue: 0.3569, opacity: 0.16))
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public static let gray0 = dynamic(
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light: Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.00),
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dark: Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.00))
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public static let gray100 = dynamic(
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light: Color(.sRGB, red: 0.9412, green: 0.9451, blue: 0.9569, opacity: 1.00),
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dark: Color(.sRGB, red: 0.9412, green: 0.9451, blue: 0.9569, opacity: 1.00))
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public static let gray200 = dynamic(
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light: Color(.sRGB, red: 0.8941, green: 0.9020, blue: 0.9216, opacity: 1.00),
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dark: Color(.sRGB, red: 0.8941, green: 0.9020, blue: 0.9216, opacity: 1.00))
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public static let gray25 = dynamic(
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light: Color(.sRGB, red: 0.9882, green: 0.9882, blue: 0.9922, opacity: 1.00),
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dark: Color(.sRGB, red: 0.9882, green: 0.9882, blue: 0.9922, opacity: 1.00))
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public static let gray300 = dynamic(
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light: Color(.sRGB, red: 0.8235, green: 0.8353, blue: 0.8667, opacity: 1.00),
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dark: Color(.sRGB, red: 0.8235, green: 0.8353, blue: 0.8667, opacity: 1.00))
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public static let gray400 = dynamic(
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light: Color(.sRGB, red: 0.6510, green: 0.6706, blue: 0.7216, opacity: 1.00),
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dark: Color(.sRGB, red: 0.6510, green: 0.6706, blue: 0.7216, opacity: 1.00))
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public static let gray50 = dynamic(
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light: Color(.sRGB, red: 0.9647, green: 0.9686, blue: 0.9804, opacity: 1.00),
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dark: Color(.sRGB, red: 0.9647, green: 0.9686, blue: 0.9804, opacity: 1.00))
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public static let gray500 = dynamic(
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light: Color(.sRGB, red: 0.4784, green: 0.5020, blue: 0.5647, opacity: 1.00),
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dark: Color(.sRGB, red: 0.4784, green: 0.5020, blue: 0.5647, opacity: 1.00))
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public static let gray600 = dynamic(
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light: Color(.sRGB, red: 0.3529, green: 0.3765, blue: 0.4471, opacity: 1.00),
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dark: Color(.sRGB, red: 0.3529, green: 0.3765, blue: 0.4471, opacity: 1.00))
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public static let gray700 = dynamic(
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light: Color(.sRGB, red: 0.2627, green: 0.2863, blue: 0.3412, opacity: 1.00),
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dark: Color(.sRGB, red: 0.2627, green: 0.2863, blue: 0.3412, opacity: 1.00))
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public static let gray800 = dynamic(
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light: Color(.sRGB, red: 0.1686, green: 0.1843, blue: 0.2275, opacity: 1.00),
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dark: Color(.sRGB, red: 0.1686, green: 0.1843, blue: 0.2275, opacity: 1.00))
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public static let gray900 = dynamic(
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light: Color(.sRGB, red: 0.1059, green: 0.1176, blue: 0.1490, opacity: 1.00),
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dark: Color(.sRGB, red: 0.1059, green: 0.1176, blue: 0.1490, opacity: 1.00))
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public static let gray950 = dynamic(
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light: Color(.sRGB, red: 0.0667, green: 0.0745, blue: 0.1020, opacity: 1.00),
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dark: Color(.sRGB, red: 0.0667, green: 0.0745, blue: 0.1020, opacity: 1.00))
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public static let green100 = dynamic(
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light: Color(.sRGB, red: 0.8627, green: 0.9882, blue: 0.9059, opacity: 1.00),
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dark: Color(.sRGB, red: 0.8627, green: 0.9882, blue: 0.9059, opacity: 1.00))
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public static let green500 = dynamic(
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light: Color(.sRGB, red: 0.0863, green: 0.6392, blue: 0.2902, opacity: 1.00),
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dark: Color(.sRGB, red: 0.0863, green: 0.6392, blue: 0.2902, opacity: 1.00))
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public static let overlayBg = dynamic(
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light: Color(.sRGB, red: 0.0941, green: 0.1020, blue: 0.1333, opacity: 0.95),
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dark: Color(.sRGB, red: 0.1176, green: 0.1294, blue: 0.1686, opacity: 0.96))
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public static let overlayText = dynamic(
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light: Color(.sRGB, red: 0.9490, green: 0.9569, blue: 0.9804, opacity: 1.00),
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dark: Color(.sRGB, red: 0.9490, green: 0.9569, blue: 0.9804, opacity: 1.00))
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public static let overlayText2 = dynamic(
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light: Color(.sRGB, red: 0.6039, green: 0.6392, blue: 0.7412, opacity: 1.00),
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dark: Color(.sRGB, red: 0.6039, green: 0.6392, blue: 0.7412, opacity: 1.00))
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public static let overlayText3 = dynamic(
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light: Color(.sRGB, red: 0.3922, green: 0.4314, blue: 0.5490, opacity: 1.00),
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dark: Color(.sRGB, red: 0.3922, green: 0.4314, blue: 0.5490, opacity: 1.00))
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public static let positive = dynamic(
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light: Color(.sRGB, red: 0.0863, green: 0.6392, blue: 0.2902, opacity: 1.00),
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dark: Color(.sRGB, red: 0.2039, green: 0.7686, blue: 0.4157, opacity: 1.00))
|
||||
public static let positiveSoft = dynamic(
|
||||
light: Color(.sRGB, red: 0.8627, green: 0.9882, blue: 0.9059, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.2039, green: 0.7686, blue: 0.4157, opacity: 0.16))
|
||||
public static let red100 = dynamic(
|
||||
light: Color(.sRGB, red: 0.9961, green: 0.8863, blue: 0.8863, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.9961, green: 0.8863, blue: 0.8863, opacity: 1.00))
|
||||
public static let red500 = dynamic(
|
||||
light: Color(.sRGB, red: 0.8627, green: 0.1490, blue: 0.1490, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.8627, green: 0.1490, blue: 0.1490, opacity: 1.00))
|
||||
public static let surface2 = dynamic(
|
||||
light: Color(.sRGB, red: 0.9412, green: 0.9451, blue: 0.9569, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.1176, green: 0.1333, blue: 0.1725, opacity: 1.00))
|
||||
public static let surface3 = dynamic(
|
||||
light: Color(.sRGB, red: 0.8941, green: 0.9020, blue: 0.9216, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.1490, green: 0.1686, blue: 0.2157, opacity: 1.00))
|
||||
public static let surfaceCard = dynamic(
|
||||
light: Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.0902, green: 0.1020, blue: 0.1333, opacity: 1.00))
|
||||
public static let text1 = dynamic(
|
||||
light: Color(.sRGB, red: 0.1059, green: 0.1176, blue: 0.1490, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.9255, green: 0.9333, blue: 0.9569, opacity: 1.00))
|
||||
public static let text2 = dynamic(
|
||||
light: Color(.sRGB, red: 0.3529, green: 0.3765, blue: 0.4471, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.6039, green: 0.6314, blue: 0.6980, opacity: 1.00))
|
||||
public static let text3 = dynamic(
|
||||
light: Color(.sRGB, red: 0.6510, green: 0.6706, blue: 0.7216, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.3725, green: 0.4000, blue: 0.4706, opacity: 1.00))
|
||||
public static let textOnAccent = dynamic(
|
||||
light: Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.00))
|
||||
public static let warning = dynamic(
|
||||
light: Color(.sRGB, red: 0.9098, green: 0.5373, blue: 0.0471, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.9490, green: 0.6392, blue: 0.2353, opacity: 1.00))
|
||||
public static let warningSoft = dynamic(
|
||||
light: Color(.sRGB, red: 0.9882, green: 0.9373, blue: 0.8431, opacity: 1.00),
|
||||
dark: Color(.sRGB, red: 0.9490, green: 0.6392, blue: 0.2353, opacity: 0.16))
|
||||
|
||||
// MARK: - Dimensions (pt)
|
||||
public static let controlLg: CGFloat = 44
|
||||
public static let controlMd: CGFloat = 36
|
||||
public static let controlSm: CGFloat = 28
|
||||
public static let controlXl: CGFloat = 56
|
||||
public static let radiusFull: CGFloat = 999
|
||||
public static let radiusLg: CGFloat = 14
|
||||
public static let radiusMd: CGFloat = 10
|
||||
public static let radiusSm: CGFloat = 6
|
||||
public static let radiusXl: CGFloat = 20
|
||||
public static let radiusXs: CGFloat = 4
|
||||
public static let space1: CGFloat = 4
|
||||
public static let space10: CGFloat = 40
|
||||
public static let space12: CGFloat = 48
|
||||
public static let space16: CGFloat = 64
|
||||
public static let space2: CGFloat = 8
|
||||
public static let space3: CGFloat = 12
|
||||
public static let space4: CGFloat = 16
|
||||
public static let space5: CGFloat = 20
|
||||
public static let space6: CGFloat = 24
|
||||
public static let space8: CGFloat = 32
|
||||
public static let text2xl: CGFloat = 24
|
||||
public static let text3xl: CGFloat = 32
|
||||
public static let text4xl: CGFloat = 44
|
||||
public static let textBase: CGFloat = 14
|
||||
public static let textLg: CGFloat = 17
|
||||
public static let textMd: CGFloat = 15
|
||||
public static let textSm: CGFloat = 13
|
||||
public static let textXl: CGFloat = 20
|
||||
public static let textXs: CGFloat = 12
|
||||
}
|
||||
Reference in New Issue
Block a user