dudu MVP:五端语音输入法初始提交
ci / server (push) Failing after 14s
ci / design-tokens (push) Failing after 11s

- server:Go 网关(WS 流式识别中继/计费配额/微信登录支付 mock/反馈/埋点),gummy provider 已真实联调
- desktop:Tauri 2(全局快捷键 push-to-talk/浮层/托盘/设置/登录购买/反馈/首启引导)
- android:Compose 主 App + IME(键盘内录音直传)
- ios:App + 键盘扩展(1A spike 实证键盘内不可录音,走 deep link 听写)
- design/design-pipeline:设计系统 + token 导出 iOS/Android 主题
- doc:前后端设计文档(HTML);web:官网宣传页;todo:任务看板

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
wangjia
2026-06-12 00:38:37 +08:00
commit 40760aa884
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#!/usr/bin/env node
/**
* export-tokens.mjs — 设计令牌导出管线(零依赖,Node >= 18
*
* 解析 design/tokens/*.css 的 CSS 自定义属性(:root = light[data-theme="dark"] = dark),
* 生成移动端原生主题文件,保证三端令牌单一来源:
* generated/ios/DuduTheme.swift — Color(light/dark 动态) + 尺寸/字号常量
* generated/android/DuduTheme.kt — Compose Color/Dp/Sp 常量(Light/Dark 两组)
*
* 用法:node design-pipeline/export-tokens.mjs [--check]
* --check CI 校验模式:重新生成并与已提交产物比对,不一致退出 1
*/
import { readFileSync, writeFileSync, mkdirSync, readdirSync, existsSync } from 'node:fs';
import { resolve, dirname } from 'node:path';
import { fileURLToPath } from 'node:url';
const __dir = dirname(fileURLToPath(import.meta.url));
const TOKENS_DIR = resolve(__dir, '../design/tokens');
const OUT_IOS = resolve(__dir, 'generated/ios/DuduTheme.swift');
const OUT_ANDROID = resolve(__dir, 'generated/android/DuduTheme.kt');
// ─── 解析 ────────────────────────────────────────────────────────────────────
/** 提取一个 CSS 块(selector { ... })里的全部 --var: value */
function parseBlock(css, selector) {
const out = {};
const re = new RegExp(`${selector.replace(/[[\]"=]/g, (m) => '\\' + m)}\\s*\\{([\\s\\S]*?)\\}`, 'g');
let m;
while ((m = re.exec(css))) {
const body = m[1].replace(/\/\*[\s\S]*?\*\//g, '');
for (const line of body.split(';')) {
const mm = line.match(/--([\w-]+)\s*:\s*(.+)/);
if (mm) out[mm[1].trim()] = mm[2].trim();
}
}
return out;
}
const files = readdirSync(TOKENS_DIR).filter((f) => f.endsWith('.css'));
let light = {}, dark = {};
for (const f of files) {
const css = readFileSync(resolve(TOKENS_DIR, f), 'utf8');
Object.assign(light, parseBlock(css, ':root'));
Object.assign(dark, parseBlock(css, '[data-theme="dark"]'));
}
/** 解析 var() 引用链到最终值 */
function resolveVar(val, scope) {
let v = val, guard = 0;
while (v && v.includes('var(') && guard++ < 10) {
v = v.replace(/var\(--([\w-]+)\)/g, (_, name) => scope[name] ?? light[name] ?? '');
}
return v.trim();
}
// ─── 颜色转换 ─────────────────────────────────────────────────────────────────
/** #RGB/#RRGGBB/rgba() → {r,g,b,a} 0-1 浮点;无法解析返回 null */
function parseColor(v) {
if (!v) return null;
v = v.trim();
let m = v.match(/^#([0-9a-f]{6})$/i);
if (m) {
const n = parseInt(m[1], 16);
return { r: (n >> 16 & 255) / 255, g: (n >> 8 & 255) / 255, b: (n & 255) / 255, a: 1 };
}
m = v.match(/^rgba?\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)\s*(?:,\s*([\d.]+)\s*)?\)$/);
if (m) return { r: +m[1] / 255, g: +m[2] / 255, b: +m[3] / 255, a: m[4] === undefined ? 1 : +m[4] };
return null;
}
const hex2 = (f) => Math.round(f * 255).toString(16).padStart(2, '0').toUpperCase();
// ─── 分类 ────────────────────────────────────────────────────────────────────
const colorTokens = []; // {name, light:{...}, dark:{...}}
const dimenTokens = []; // {name, value} px → pt/dp
const otherSkipped = [];
const camel = (s) => s.replace(/-(\w)/g, (_, c) => c.toUpperCase());
for (const [name, raw] of Object.entries(light)) {
const lv = resolveVar(raw, light);
const dvRaw = dark[name];
const dv = dvRaw ? resolveVar(dvRaw, dark) : lv;
const lc = parseColor(lv);
if (lc) {
colorTokens.push({ name: camel(name), light: lc, dark: parseColor(dv) ?? lc });
continue;
}
const px = lv.match(/^(-?[\d.]+)px$/);
if (px) {
dimenTokens.push({ name: camel(name), value: parseFloat(px[1]) });
continue;
}
otherSkipped.push(name);
}
colorTokens.sort((a, b) => a.name.localeCompare(b.name));
dimenTokens.sort((a, b) => a.name.localeCompare(b.name));
// ─── 生成 Swift ───────────────────────────────────────────────────────────────
const HEADER = `// 自动生成 — 请勿手改。来源 design/tokens/*.css
// 重新生成:node design-pipeline/export-tokens.mjs
`;
function swift() {
const colors = colorTokens.map((t) => {
const l = t.light, d = t.dark;
return ` public static let ${t.name} = dynamic(
light: Color(.sRGB, red: ${l.r.toFixed(4)}, green: ${l.g.toFixed(4)}, blue: ${l.b.toFixed(4)}, opacity: ${l.a.toFixed(2)}),
dark: Color(.sRGB, red: ${d.r.toFixed(4)}, green: ${d.g.toFixed(4)}, blue: ${d.b.toFixed(4)}, opacity: ${d.a.toFixed(2)}))`;
}).join('\n');
const dims = dimenTokens.map((t) => ` public static let ${t.name}: CGFloat = ${t.value}`).join('\n');
return `${HEADER}
import SwiftUI
public enum DuduTheme {
/// light/dark 动态色(跟随系统外观)
static func dynamic(light: Color, dark: Color) -> Color {
Color(UIColor { trait in
trait.userInterfaceStyle == .dark ? UIColor(dark) : UIColor(light)
})
}
// MARK: - Colors
${colors}
// MARK: - Dimensions (pt)
${dims}
}
`;
}
// ─── 生成 Kotlin ─────────────────────────────────────────────────────────────
function kotlin() {
const group = (scope) => colorTokens.map((t) => {
const c = scope === 'light' ? t.light : t.dark;
const argb = `0x${hex2(c.a)}${hex2(c.r)}${hex2(c.g)}${hex2(c.b)}`;
return ` val ${t.name} = Color(${argb})`;
}).join('\n');
const dims = dimenTokens.map((t) =>
Number.isInteger(t.value) ? ` val ${t.name} = ${t.value}.dp` : ` val ${t.name} = ${t.value}f.dp`
).join('\n');
return `${HEADER}
package app.dudu.design
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
object DuduTheme {
object Light {
${group('light')}
}
object Dark {
${group('dark')}
}
// Dimensions (dp)
${dims}
}
`;
}
// ─── 输出 / 校验 ─────────────────────────────────────────────────────────────
const outputs = [
[OUT_IOS, swift()],
[OUT_ANDROID, kotlin()],
];
const check = process.argv.includes('--check');
let dirty = false;
for (const [path, content] of outputs) {
if (check) {
const cur = existsSync(path) ? readFileSync(path, 'utf8') : '';
if (cur !== content) {
console.error(`❌ 过期:${path}(请重新运行导出脚本并提交)`);
dirty = true;
}
} else {
mkdirSync(dirname(path), { recursive: true });
writeFileSync(path, content, 'utf8');
console.log(`${path}`);
}
}
if (check && dirty) process.exit(1);
if (check) console.log('✅ 令牌产物与源一致');
console.log(`颜色 ${colorTokens.length} · 尺寸 ${dimenTokens.length} · 跳过(非色非px) ${otherSkipped.length}: ${otherSkipped.join(', ')}`);
@@ -0,0 +1,156 @@
// 自动生成 — 请勿手改。来源 design/tokens/*.css
// 重新生成:node design-pipeline/export-tokens.mjs
package app.dudu.design
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
object DuduTheme {
object Light {
val accent = Color(0xFF4F6EF7)
val accentHover = Color(0xFF3D58DB)
val accentPress = Color(0xFF2F44B3)
val accentSoft = Color(0xFFEEF1FE)
val accentSoft2 = Color(0xFFDFE5FD)
val accentText = Color(0xFF3D58DB)
val amber100 = Color(0xFFFCEFD7)
val amber500 = Color(0xFFE8890C)
val bgApp = Color(0xFFF6F7FA)
val blue100 = Color(0xFFDFE5FD)
val blue200 = Color(0xFFC4CFFB)
val blue300 = Color(0xFF9FB1F9)
val blue400 = Color(0xFF7590F8)
val blue50 = Color(0xFFEEF1FE)
val blue500 = Color(0xFF4F6EF7)
val blue600 = Color(0xFF3D58DB)
val blue700 = Color(0xFF2F44B3)
val blue800 = Color(0xFF25368C)
val blue900 = Color(0xFF1E2B6B)
val border1 = Color(0xFFE4E6EB)
val border2 = Color(0xFFD2D5DD)
val danger = Color(0xFFDC2626)
val dangerSoft = Color(0xFFFEE2E2)
val gray0 = Color(0xFFFFFFFF)
val gray100 = Color(0xFFF0F1F4)
val gray200 = Color(0xFFE4E6EB)
val gray25 = Color(0xFFFCFCFD)
val gray300 = Color(0xFFD2D5DD)
val gray400 = Color(0xFFA6ABB8)
val gray50 = Color(0xFFF6F7FA)
val gray500 = Color(0xFF7A8090)
val gray600 = Color(0xFF5A6072)
val gray700 = Color(0xFF434957)
val gray800 = Color(0xFF2B2F3A)
val gray900 = Color(0xFF1B1E26)
val gray950 = Color(0xFF11131A)
val green100 = Color(0xFFDCFCE7)
val green500 = Color(0xFF16A34A)
val overlayBg = Color(0xF2181A22)
val overlayText = Color(0xFFF2F4FA)
val overlayText2 = Color(0xFF9AA3BD)
val overlayText3 = Color(0xFF646E8C)
val positive = Color(0xFF16A34A)
val positiveSoft = Color(0xFFDCFCE7)
val red100 = Color(0xFFFEE2E2)
val red500 = Color(0xFFDC2626)
val surface2 = Color(0xFFF0F1F4)
val surface3 = Color(0xFFE4E6EB)
val surfaceCard = Color(0xFFFFFFFF)
val text1 = Color(0xFF1B1E26)
val text2 = Color(0xFF5A6072)
val text3 = Color(0xFFA6ABB8)
val textOnAccent = Color(0xFFFFFFFF)
val warning = Color(0xFFE8890C)
val warningSoft = Color(0xFFFCEFD7)
}
object Dark {
val accent = Color(0xFF5C77E8)
val accentHover = Color(0xFF6E89F9)
val accentPress = Color(0xFF4A63D6)
val accentSoft = Color(0x295C77E8)
val accentSoft2 = Color(0x425C77E8)
val accentText = Color(0xFF7D95F7)
val amber100 = Color(0xFFFCEFD7)
val amber500 = Color(0xFFE8890C)
val bgApp = Color(0xFF0F1116)
val blue100 = Color(0xFFDFE5FD)
val blue200 = Color(0xFFC4CFFB)
val blue300 = Color(0xFF9FB1F9)
val blue400 = Color(0xFF7590F8)
val blue50 = Color(0xFFEEF1FE)
val blue500 = Color(0xFF4F6EF7)
val blue600 = Color(0xFF3D58DB)
val blue700 = Color(0xFF2F44B3)
val blue800 = Color(0xFF25368C)
val blue900 = Color(0xFF1E2B6B)
val border1 = Color(0xFF272C38)
val border2 = Color(0xFF343A49)
val danger = Color(0xFFF05B5B)
val dangerSoft = Color(0x29F05B5B)
val gray0 = Color(0xFFFFFFFF)
val gray100 = Color(0xFFF0F1F4)
val gray200 = Color(0xFFE4E6EB)
val gray25 = Color(0xFFFCFCFD)
val gray300 = Color(0xFFD2D5DD)
val gray400 = Color(0xFFA6ABB8)
val gray50 = Color(0xFFF6F7FA)
val gray500 = Color(0xFF7A8090)
val gray600 = Color(0xFF5A6072)
val gray700 = Color(0xFF434957)
val gray800 = Color(0xFF2B2F3A)
val gray900 = Color(0xFF1B1E26)
val gray950 = Color(0xFF11131A)
val green100 = Color(0xFFDCFCE7)
val green500 = Color(0xFF16A34A)
val overlayBg = Color(0xF51E212B)
val overlayText = Color(0xFFF2F4FA)
val overlayText2 = Color(0xFF9AA3BD)
val overlayText3 = Color(0xFF646E8C)
val positive = Color(0xFF34C46A)
val positiveSoft = Color(0x2934C46A)
val red100 = Color(0xFFFEE2E2)
val red500 = Color(0xFFDC2626)
val surface2 = Color(0xFF1E222C)
val surface3 = Color(0xFF262B37)
val surfaceCard = Color(0xFF171A22)
val text1 = Color(0xFFECEEF4)
val text2 = Color(0xFF9AA1B2)
val text3 = Color(0xFF5F6678)
val textOnAccent = Color(0xFFFFFFFF)
val warning = Color(0xFFF2A33C)
val warningSoft = Color(0x29F2A33C)
}
// Dimensions (dp)
val controlLg = 44.dp
val controlMd = 36.dp
val controlSm = 28.dp
val controlXl = 56.dp
val radiusFull = 999.dp
val radiusLg = 14.dp
val radiusMd = 10.dp
val radiusSm = 6.dp
val radiusXl = 20.dp
val radiusXs = 4.dp
val space1 = 4.dp
val space10 = 40.dp
val space12 = 48.dp
val space16 = 64.dp
val space2 = 8.dp
val space3 = 12.dp
val space4 = 16.dp
val space5 = 20.dp
val space6 = 24.dp
val space8 = 32.dp
val text2xl = 24.dp
val text3xl = 32.dp
val text4xl = 44.dp
val textBase = 14.dp
val textLg = 17.dp
val textMd = 15.dp
val textSm = 13.dp
val textXl = 20.dp
val textXs = 12.dp
}
@@ -0,0 +1,211 @@
// design/tokens/*.css
// node design-pipeline/export-tokens.mjs
import SwiftUI
public enum DuduTheme {
/// light/dark
static func dynamic(light: Color, dark: Color) -> Color {
Color(UIColor { trait in
trait.userInterfaceStyle == .dark ? UIColor(dark) : UIColor(light)
})
}
// MARK: - Colors
public static let accent = dynamic(
light: Color(.sRGB, red: 0.3098, green: 0.4314, blue: 0.9686, opacity: 1.00),
dark: Color(.sRGB, red: 0.3608, green: 0.4667, blue: 0.9098, opacity: 1.00))
public static let accentHover = dynamic(
light: Color(.sRGB, red: 0.2392, green: 0.3451, blue: 0.8588, opacity: 1.00),
dark: Color(.sRGB, red: 0.4314, green: 0.5373, blue: 0.9765, opacity: 1.00))
public static let accentPress = dynamic(
light: Color(.sRGB, red: 0.1843, green: 0.2667, blue: 0.7020, opacity: 1.00),
dark: Color(.sRGB, red: 0.2902, green: 0.3882, blue: 0.8392, opacity: 1.00))
public static let accentSoft = dynamic(
light: Color(.sRGB, red: 0.9333, green: 0.9451, blue: 0.9961, opacity: 1.00),
dark: Color(.sRGB, red: 0.3608, green: 0.4667, blue: 0.9098, opacity: 0.16))
public static let accentSoft2 = dynamic(
light: Color(.sRGB, red: 0.8745, green: 0.8980, blue: 0.9922, opacity: 1.00),
dark: Color(.sRGB, red: 0.3608, green: 0.4667, blue: 0.9098, opacity: 0.26))
public static let accentText = dynamic(
light: Color(.sRGB, red: 0.2392, green: 0.3451, blue: 0.8588, opacity: 1.00),
dark: Color(.sRGB, red: 0.4902, green: 0.5843, blue: 0.9686, opacity: 1.00))
public static let amber100 = dynamic(
light: Color(.sRGB, red: 0.9882, green: 0.9373, blue: 0.8431, opacity: 1.00),
dark: Color(.sRGB, red: 0.9882, green: 0.9373, blue: 0.8431, opacity: 1.00))
public static let amber500 = dynamic(
light: Color(.sRGB, red: 0.9098, green: 0.5373, blue: 0.0471, opacity: 1.00),
dark: Color(.sRGB, red: 0.9098, green: 0.5373, blue: 0.0471, opacity: 1.00))
public static let bgApp = dynamic(
light: Color(.sRGB, red: 0.9647, green: 0.9686, blue: 0.9804, opacity: 1.00),
dark: Color(.sRGB, red: 0.0588, green: 0.0667, blue: 0.0863, opacity: 1.00))
public static let blue100 = dynamic(
light: Color(.sRGB, red: 0.8745, green: 0.8980, blue: 0.9922, opacity: 1.00),
dark: Color(.sRGB, red: 0.8745, green: 0.8980, blue: 0.9922, opacity: 1.00))
public static let blue200 = dynamic(
light: Color(.sRGB, red: 0.7686, green: 0.8118, blue: 0.9843, opacity: 1.00),
dark: Color(.sRGB, red: 0.7686, green: 0.8118, blue: 0.9843, opacity: 1.00))
public static let blue300 = dynamic(
light: Color(.sRGB, red: 0.6235, green: 0.6941, blue: 0.9765, opacity: 1.00),
dark: Color(.sRGB, red: 0.6235, green: 0.6941, blue: 0.9765, opacity: 1.00))
public static let blue400 = dynamic(
light: Color(.sRGB, red: 0.4588, green: 0.5647, blue: 0.9725, opacity: 1.00),
dark: Color(.sRGB, red: 0.4588, green: 0.5647, blue: 0.9725, opacity: 1.00))
public static let blue50 = dynamic(
light: Color(.sRGB, red: 0.9333, green: 0.9451, blue: 0.9961, opacity: 1.00),
dark: Color(.sRGB, red: 0.9333, green: 0.9451, blue: 0.9961, opacity: 1.00))
public static let blue500 = dynamic(
light: Color(.sRGB, red: 0.3098, green: 0.4314, blue: 0.9686, opacity: 1.00),
dark: Color(.sRGB, red: 0.3098, green: 0.4314, blue: 0.9686, opacity: 1.00))
public static let blue600 = dynamic(
light: Color(.sRGB, red: 0.2392, green: 0.3451, blue: 0.8588, opacity: 1.00),
dark: Color(.sRGB, red: 0.2392, green: 0.3451, blue: 0.8588, opacity: 1.00))
public static let blue700 = dynamic(
light: Color(.sRGB, red: 0.1843, green: 0.2667, blue: 0.7020, opacity: 1.00),
dark: Color(.sRGB, red: 0.1843, green: 0.2667, blue: 0.7020, opacity: 1.00))
public static let blue800 = dynamic(
light: Color(.sRGB, red: 0.1451, green: 0.2118, blue: 0.5490, opacity: 1.00),
dark: Color(.sRGB, red: 0.1451, green: 0.2118, blue: 0.5490, opacity: 1.00))
public static let blue900 = dynamic(
light: Color(.sRGB, red: 0.1176, green: 0.1686, blue: 0.4196, opacity: 1.00),
dark: Color(.sRGB, red: 0.1176, green: 0.1686, blue: 0.4196, opacity: 1.00))
public static let border1 = dynamic(
light: Color(.sRGB, red: 0.8941, green: 0.9020, blue: 0.9216, opacity: 1.00),
dark: Color(.sRGB, red: 0.1529, green: 0.1725, blue: 0.2196, opacity: 1.00))
public static let border2 = dynamic(
light: Color(.sRGB, red: 0.8235, green: 0.8353, blue: 0.8667, opacity: 1.00),
dark: Color(.sRGB, red: 0.2039, green: 0.2275, blue: 0.2863, opacity: 1.00))
public static let danger = dynamic(
light: Color(.sRGB, red: 0.8627, green: 0.1490, blue: 0.1490, opacity: 1.00),
dark: Color(.sRGB, red: 0.9412, green: 0.3569, blue: 0.3569, opacity: 1.00))
public static let dangerSoft = dynamic(
light: Color(.sRGB, red: 0.9961, green: 0.8863, blue: 0.8863, opacity: 1.00),
dark: Color(.sRGB, red: 0.9412, green: 0.3569, blue: 0.3569, opacity: 0.16))
public static let gray0 = dynamic(
light: Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.00),
dark: Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.00))
public static let gray100 = dynamic(
light: Color(.sRGB, red: 0.9412, green: 0.9451, blue: 0.9569, opacity: 1.00),
dark: Color(.sRGB, red: 0.9412, green: 0.9451, blue: 0.9569, opacity: 1.00))
public static let gray200 = dynamic(
light: Color(.sRGB, red: 0.8941, green: 0.9020, blue: 0.9216, opacity: 1.00),
dark: Color(.sRGB, red: 0.8941, green: 0.9020, blue: 0.9216, opacity: 1.00))
public static let gray25 = dynamic(
light: Color(.sRGB, red: 0.9882, green: 0.9882, blue: 0.9922, opacity: 1.00),
dark: Color(.sRGB, red: 0.9882, green: 0.9882, blue: 0.9922, opacity: 1.00))
public static let gray300 = dynamic(
light: Color(.sRGB, red: 0.8235, green: 0.8353, blue: 0.8667, opacity: 1.00),
dark: Color(.sRGB, red: 0.8235, green: 0.8353, blue: 0.8667, opacity: 1.00))
public static let gray400 = dynamic(
light: Color(.sRGB, red: 0.6510, green: 0.6706, blue: 0.7216, opacity: 1.00),
dark: Color(.sRGB, red: 0.6510, green: 0.6706, blue: 0.7216, opacity: 1.00))
public static let gray50 = dynamic(
light: Color(.sRGB, red: 0.9647, green: 0.9686, blue: 0.9804, opacity: 1.00),
dark: Color(.sRGB, red: 0.9647, green: 0.9686, blue: 0.9804, opacity: 1.00))
public static let gray500 = dynamic(
light: Color(.sRGB, red: 0.4784, green: 0.5020, blue: 0.5647, opacity: 1.00),
dark: Color(.sRGB, red: 0.4784, green: 0.5020, blue: 0.5647, opacity: 1.00))
public static let gray600 = dynamic(
light: Color(.sRGB, red: 0.3529, green: 0.3765, blue: 0.4471, opacity: 1.00),
dark: Color(.sRGB, red: 0.3529, green: 0.3765, blue: 0.4471, opacity: 1.00))
public static let gray700 = dynamic(
light: Color(.sRGB, red: 0.2627, green: 0.2863, blue: 0.3412, opacity: 1.00),
dark: Color(.sRGB, red: 0.2627, green: 0.2863, blue: 0.3412, opacity: 1.00))
public static let gray800 = dynamic(
light: Color(.sRGB, red: 0.1686, green: 0.1843, blue: 0.2275, opacity: 1.00),
dark: Color(.sRGB, red: 0.1686, green: 0.1843, blue: 0.2275, opacity: 1.00))
public static let gray900 = dynamic(
light: Color(.sRGB, red: 0.1059, green: 0.1176, blue: 0.1490, opacity: 1.00),
dark: Color(.sRGB, red: 0.1059, green: 0.1176, blue: 0.1490, opacity: 1.00))
public static let gray950 = dynamic(
light: Color(.sRGB, red: 0.0667, green: 0.0745, blue: 0.1020, opacity: 1.00),
dark: Color(.sRGB, red: 0.0667, green: 0.0745, blue: 0.1020, opacity: 1.00))
public static let green100 = dynamic(
light: Color(.sRGB, red: 0.8627, green: 0.9882, blue: 0.9059, opacity: 1.00),
dark: Color(.sRGB, red: 0.8627, green: 0.9882, blue: 0.9059, opacity: 1.00))
public static let green500 = dynamic(
light: Color(.sRGB, red: 0.0863, green: 0.6392, blue: 0.2902, opacity: 1.00),
dark: Color(.sRGB, red: 0.0863, green: 0.6392, blue: 0.2902, opacity: 1.00))
public static let overlayBg = dynamic(
light: Color(.sRGB, red: 0.0941, green: 0.1020, blue: 0.1333, opacity: 0.95),
dark: Color(.sRGB, red: 0.1176, green: 0.1294, blue: 0.1686, opacity: 0.96))
public static let overlayText = dynamic(
light: Color(.sRGB, red: 0.9490, green: 0.9569, blue: 0.9804, opacity: 1.00),
dark: Color(.sRGB, red: 0.9490, green: 0.9569, blue: 0.9804, opacity: 1.00))
public static let overlayText2 = dynamic(
light: Color(.sRGB, red: 0.6039, green: 0.6392, blue: 0.7412, opacity: 1.00),
dark: Color(.sRGB, red: 0.6039, green: 0.6392, blue: 0.7412, opacity: 1.00))
public static let overlayText3 = dynamic(
light: Color(.sRGB, red: 0.3922, green: 0.4314, blue: 0.5490, opacity: 1.00),
dark: Color(.sRGB, red: 0.3922, green: 0.4314, blue: 0.5490, opacity: 1.00))
public static let positive = dynamic(
light: Color(.sRGB, red: 0.0863, green: 0.6392, blue: 0.2902, opacity: 1.00),
dark: Color(.sRGB, red: 0.2039, green: 0.7686, blue: 0.4157, opacity: 1.00))
public static let positiveSoft = dynamic(
light: Color(.sRGB, red: 0.8627, green: 0.9882, blue: 0.9059, opacity: 1.00),
dark: Color(.sRGB, red: 0.2039, green: 0.7686, blue: 0.4157, opacity: 0.16))
public static let red100 = dynamic(
light: Color(.sRGB, red: 0.9961, green: 0.8863, blue: 0.8863, opacity: 1.00),
dark: Color(.sRGB, red: 0.9961, green: 0.8863, blue: 0.8863, opacity: 1.00))
public static let red500 = dynamic(
light: Color(.sRGB, red: 0.8627, green: 0.1490, blue: 0.1490, opacity: 1.00),
dark: Color(.sRGB, red: 0.8627, green: 0.1490, blue: 0.1490, opacity: 1.00))
public static let surface2 = dynamic(
light: Color(.sRGB, red: 0.9412, green: 0.9451, blue: 0.9569, opacity: 1.00),
dark: Color(.sRGB, red: 0.1176, green: 0.1333, blue: 0.1725, opacity: 1.00))
public static let surface3 = dynamic(
light: Color(.sRGB, red: 0.8941, green: 0.9020, blue: 0.9216, opacity: 1.00),
dark: Color(.sRGB, red: 0.1490, green: 0.1686, blue: 0.2157, opacity: 1.00))
public static let surfaceCard = dynamic(
light: Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.00),
dark: Color(.sRGB, red: 0.0902, green: 0.1020, blue: 0.1333, opacity: 1.00))
public static let text1 = dynamic(
light: Color(.sRGB, red: 0.1059, green: 0.1176, blue: 0.1490, opacity: 1.00),
dark: Color(.sRGB, red: 0.9255, green: 0.9333, blue: 0.9569, opacity: 1.00))
public static let text2 = dynamic(
light: Color(.sRGB, red: 0.3529, green: 0.3765, blue: 0.4471, opacity: 1.00),
dark: Color(.sRGB, red: 0.6039, green: 0.6314, blue: 0.6980, opacity: 1.00))
public static let text3 = dynamic(
light: Color(.sRGB, red: 0.6510, green: 0.6706, blue: 0.7216, opacity: 1.00),
dark: Color(.sRGB, red: 0.3725, green: 0.4000, blue: 0.4706, opacity: 1.00))
public static let textOnAccent = dynamic(
light: Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.00),
dark: Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.00))
public static let warning = dynamic(
light: Color(.sRGB, red: 0.9098, green: 0.5373, blue: 0.0471, opacity: 1.00),
dark: Color(.sRGB, red: 0.9490, green: 0.6392, blue: 0.2353, opacity: 1.00))
public static let warningSoft = dynamic(
light: Color(.sRGB, red: 0.9882, green: 0.9373, blue: 0.8431, opacity: 1.00),
dark: Color(.sRGB, red: 0.9490, green: 0.6392, blue: 0.2353, opacity: 0.16))
// MARK: - Dimensions (pt)
public static let controlLg: CGFloat = 44
public static let controlMd: CGFloat = 36
public static let controlSm: CGFloat = 28
public static let controlXl: CGFloat = 56
public static let radiusFull: CGFloat = 999
public static let radiusLg: CGFloat = 14
public static let radiusMd: CGFloat = 10
public static let radiusSm: CGFloat = 6
public static let radiusXl: CGFloat = 20
public static let radiusXs: CGFloat = 4
public static let space1: CGFloat = 4
public static let space10: CGFloat = 40
public static let space12: CGFloat = 48
public static let space16: CGFloat = 64
public static let space2: CGFloat = 8
public static let space3: CGFloat = 12
public static let space4: CGFloat = 16
public static let space5: CGFloat = 20
public static let space6: CGFloat = 24
public static let space8: CGFloat = 32
public static let text2xl: CGFloat = 24
public static let text3xl: CGFloat = 32
public static let text4xl: CGFloat = 44
public static let textBase: CGFloat = 14
public static let textLg: CGFloat = 17
public static let textMd: CGFloat = 15
public static let textSm: CGFloat = 13
public static let textXl: CGFloat = 20
public static let textXs: CGFloat = 12
}